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Skyrage

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  1. Aaah, thank you, thank you, thank you!!! It's finally here!
  2. Just preorder and play when it's finished. Whatever Deity out there knows how many alpha/kickstarters I have by now. It's so many (and more are yet to come) that I have to simply forget about them until I get an email about the completion of said game. And the upside is I get to support GOOD games and at the same time save a crapton of money. Win-win-win situation for me, my wallet and the devs. All it costs me instead is a tad of patience.
  3. Well, you definitely did not want to use plasma weapons against sectopods either with that insane resistance to them and all. If unlucky you could easily spend over half a dozen shots in order to take one of those suckers down. Only vulnerability it had was laser weapons so this was the only exception to plasma superiority. Frankly original X-Com could've used slightly more resistance variations in order to make it more interesting. Overall though laser rifles would be considered King thanks to the auto fire and infinite ammo. Ain't nothing that would beat a team of 10 or so soldiers with laser rifles and auto fire spamming...not to mention the amount of elerium you end up saving and cash you make by selling off all plasma weapons
  4. Give me any one remake (besides Deux Ex: Human Revolution which got a passing grade at least) that hasn't completely sucked these last few years. Syndicate, Jagged Alliance and now X-Com being the most notorious ones. I'm pretty sure there were a couple more but I've already forgotten which.
  5. Wouldn't "right" be more like the "only" way of playing it? I mean, just asking but - what kind of variation does Xcom:EU offer?
  6. What's the ETA on the next patch anyway? From what I've read 16.1 doesn't really solve the farm vaulting crash bug
  7. Can also throw in my 2 cents regarding Desura. I am anything but happy with it and how it works unfortunately.
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