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Everything posted by Skitso
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V20 Stable Candidate 2 available!
Skitso replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
The closest resolution I can get is 1360x768. NO CRASH! 3/3 edit: I set the resolution back to 1920x1080, CTD 3/3!! I can confirm it's somehow resolution related. -
V20 Stable Candidate 2 available!
Skitso replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
I play completely on default settings, new game, new base, intercept, autoresolve ac, and ground combat ->crash to desktop. I don't even go to any base menus etc. For me, changing game resolution makes no difference. I've had one GC load up in maybe 20 tries... completely random it seems. -
V20 Stable Candidate 2 available!
Skitso replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
Fresh, clean install, CTD. Changed resolution to 1024x768 and 1600x900. -> CTD. -
V20 Stable Candidate 2 available!
Skitso replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
I deleted local files via Steam.. it deletes only installed files, so maps for example are left behind. I'm at the moment in process of full clean reinstall with manually deleted game folder... I'll inform you shortly. -
V20 Stable Candidate 2 available!
Skitso replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
I'm making a super clean install now with manually deleted folder. Let's see how it works. -
V20 Stable Candidate 2 available!
Skitso replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
Hey, could it be the community maps that cause the problem? If people are getting in GC sometimes (original level) and sometimes not (community level)? -
V20 Stable Candidate 2 available!
Skitso replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
I deleted local files via Steam, reinstalled, started a new game but alas, still CTD from first CG. The load time is also suspiciously long, over 70 seconds - a lot longer than before... The crash happens in the last 5% of the load bar, after music starts, if that helps... -
V20 Stable Candidate 2 available!
Skitso replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
Win 7 64bit, 1920x1080 full screen. CTD at first GC loading screen. Bar is almost to the right, music starts, and then it crashes. Will download again. -
V20 Stable Candidate 1 available!
Skitso replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
Pffft, but you are a woman.. ha! Just kidding ofcourse. ;P -
V20 Stable Candidate 1 available!
Skitso replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
Yeah, fair enough... and that's why this game shouldn't load that long, as the levels are far from procedurally generated. -
V20 Stable Candidate 1 available!
Skitso replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
It took me exactly 72 seconds to load the game's first ground combat mission (crash site, desert). Thats too damn high, if you ask me! -
V20 Stable Candidate 1 available!
Skitso replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
To be completely honest, I find the new loading screen quite distracting and a step back in immersion. A mid game loading as long as this is jarring to say the least.. I can't be sure, but the loading time feels two or even three times longer now that we have a progress bar to follow. Will you be able to get it faster or is this it? I was hoping for something more hidden loading, like when a player's transport arrives to a mission location, the view slowly zooms in geoscape map location, fade to black, then a briefing screen with small loading animation in bottom right corner. This way you can start loading as soon as the zooming starts(5s), load all the time while the screen fades to black(5s), still load when the briefing screen fades in and load while player is reading the info(20s). After that, the player needs to wait maybe 5 seconds before the loading animation (spinning Xenonauts logo or what ever) changes to a deploy button that starts the mission. Could you maybe even utilize some pre loading when the chinook is ordered to ground mission location to win a few seconds in loading time? -
V20 Stable Candidate 1 available!
Skitso replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
The first ground combat loaded for ages and then crashed to desktop. The loading screen is nifty, but couldn't it be integrated to briefing screen so it'd be more subtle? EDIT: Tried 3 times and crash every time. -
Geoscape Balance Discussion V20 Stable Candidate 1
Skitso replied to Aaron's topic in Xenonauts General Discussion
Seems in my next game I might up my difficulty to normal. Good sounding balance changes! -
V20 Stable Candidate 1 available!
Skitso replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
Can't wait! -
I tried to find a thread about little improvements the community has come up for the games ground combat ai, but couldn't find any. So if you find out anything that could improve ai, post it here. Let's make G-J's life easy! (or hard, whatever) I'll go first: When an alien unit dies in a spot that AI thinks is a good cover, other nearby aliens tend to move to that same position and take cover. If I happen to have a good line of fire in that sqaure, this often leads to a pile of bodies in same spot. So I think a dead unit should signal the AI that this isn't a safe spot for other units, so they would move somewhere else, even though this seems the safest place.
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But you are doing something about it, right? All the Hollywood documents about aliens attacking earth prove that they are always attacking NA only, mostly or at least first.
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Are the ufo's distributed around the globe with some kind of logic? I feel that every time I make the first base in North America, I struggle to get enough ufo's to shoot down. If you lower the general ufo numbers even further, there might go months without contacts... Is this intentional that only viable starting point is NE corner of Africa to get enough ufo contacts?
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I have never had a base attack myself... Kinda even hope to have those to break the monotony. I dont have alien bases either... only crash/landing sites and terror sites. It's strange.
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I think the AI needs more randomization in general when choosing where to hide. They favor one sweetspot so strongly that you can pretty much predict where the aliens hide if playing the same level more than once.. which you'll do a lot at the moment, unfortunately. I really hope GH people reads this