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Marian

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Marian last won the day on October 24 2023

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  1. hi I did wrote about plane upgrades (see all if you want) in 16) please add two or even three slots for planes, the first for the engines, the second for the plane's fuselage, the third for the radar and on-board computer (radar could be useful when the plane flies out of the base's radar range and then its own radar still allows for targeting the target)
  2. HI I know that the Laser weapons is a main topic here but we could see larger picture. All weapons should be customizable: by adding/changind scope, gun barrel, weapon magazine, weapons battery. For ballistic weapon I would like to see in the first place research which allow me to install scope on rifle, or laser scope on pistol ... but I the second think is ammo, AP munition for armored alliens, dum - dum munition for non armored alliens. The next think should be increasing the muzzle velocity of the bullet to provide more damage and range. Laser weapon should be huge step ahead, so first we could have prototype laser weapon, they would be clunky and primitive with no additional feactures, this stage ends when weapon will be used in combat conditions, next step should increasing laser weapon battery so we can fire more shots, next will you give access to customization of weapons by replacing its basic parts. Next step give us additional possibilities by replacing the barrel and battery with ones that generate additional damage, e.g. from fire or increase armor penetration or other ... . Final step leading to maximizing the damage of a given weapon, in the case of laser weapons, they cause the laser color to change to a more energetic color from red through green to blue ? (I don't know which color of light is more energetic, so the order is probably different). The laser should be replaced by a phaser, i.e. a multi-frequency laser.
  3. It would be very cool if you could create your squad soldiers by your self. Or even one soldier at least, with your picture, and parameters you choose ..... .
  4. We all need to ask who the cleaners are and what their purpose is. So we already know who they are, they are members of a secret organization to combat UFOs, such as ours, which was established 30 years earlier but over time was filtered and consequently taken over by UFOs. The above information leads to the following conclusions - purpose of action: imposed by a UFO that wants to take over the earth. - possibilities of action: unlimited access to funds and technology ensuring an advantage in a possible confrontation with the forces of the army or other agencies - Since this organization has existed for many years, it has people in high, general and, I dare say, even presidential and governmental positions. Additionally, it has hidden operational bases on every continent. - if it has bases, it also has means of transport, helicopters, planes, transport ships. - in addition, it has combat means in addition to normal terrestrial ones, such as combat vehicles, tanks, and also those supported by alien technology, i.e. advanced armor, laser or plasma weapons... . The above information gives the scriptwriter full freedom to create an intricate plot in which the player will fight a much stronger agency with unlimited financial resources and better technology. We can have missions such as obtaining additional funds for the agency by taking over convoys, seizing transport ships which, in addition to money, allow us to obtain equipment (the better one) for cleaners. After missions aimed at getting to know this agency or stealing their technology. Then missions aimed at recapturing an important general, admiral, e.g. from an aircraft carrier they had captured. After a mission to eliminate important targets, for example, it turns out that suddenly Europe stops paying your agency money. You say ok, but then you focus on missions to obtain information about the European Presidency and you break into the president's palace at night, e.g. in Germany, you get information (here I would like to say that the developers should emphasize that some missions can only be completed at a certain time of the day, for example at night ) and what may be controversial is that these are stealth missions where we have to complete the goal without being detected (here camouflage and silenced weapons would have an impact) finally, after completing the mission, we find out that the president has been taken over by aliens and, for example, when we travel by plane or helicopters, we send our own aviation and eliminate him in the air or the ground mission would be to send a unit to catch him while he is resting in Majorca in his residence. Imagine that we have to kill the president of the USA and there is a mission in the white house to which we get through the sewers and it starts in the basement... Additionally, it may happen that we will have to fight the regular army in a given region to eliminate its president. As you can see, there is a lot of scope for creating an engaging intrigue where we will have to engage air forces and soldiers to fight the cleaners.
  5. Your opinion is based on the current state of the game, which is only its initial stage. Imagine that at some point ships with 50 aliens on board will enter the fight, do you think that 6 or even 10 of your soldiers will be able to deal with them? Such a scenario is probably possible on a very easy and easy difficulty level, however, not all players believe that the game is supposed to be easy and pleasant and will choose the normal or higher difficulty level. You say that at the beginning you only need 6 soldiers to win the missions, as you will notice, now alliens do not they use grenades or heavy weapons that destroy everything in area, in this case 6 of your men die very quickly. Additionally, as I wrote earlier, the initial missions should be unwinnable due to the technological gap between humanity and aliens. Let's assume that you are the general commander of aliens and you have to conquer a new planet. You have the element of surprise on your side, you know what weapons your opponent is using and then you do not send women and children to fight, but battle-hardenedwell-trained warriors to whom you give the best weapons, armor and equipment so that they do not die like ducks. I see that our approaches are different, mine is based on x-com from the 90s, yours is based on its clone from 2012. I'm not saying that a difference of opinion is a bad thing, but the question should be asked whether this game is supposed to be a successful heir to X-Com from the 1990s or from its clone from 2012. I believe that the first option is true, but ... Maybe you're right, and every action that causes you to use a weapon increases your experience with it. Perhaps actions such as accurate shots during combat should increase the morale of the soldier who fired the shot, and a shot causing the death of an alien increases the morale of our soldiers who saw it, what do you think about this way of increasing morale?
  6. I do agree with you. I think that you will be dead because the aliens will shoot you like a duck. It was a proposal of new feature to make game more complex if you have your way how it should look like do not hasitate and share with us. It is always easier to criticize than to provide reasonable solutions.
  7. Sorry but I have say it, all people who said that sending 2 teams would make the game easy probably didn't understand my post So I did say "" I think that the introduction of a second transport helicopter will not disturb the game if it is done wisely. The way I see it, when large or huge alien ships appear with 30-60 creatures on board, a team of 12 soldiers may not be enough. So we invent technologies, advanced tactics and advanced support, which will allow the player to equalize the odds by introducing an additional transport helicopter. However, if this is not enough, we also call on the army for help and pay them dearly for their help."" What is important "when large or huge alien ships appear with 30-60 creatures on board, a team of 12 soldiers may not be enough". Additionally I do agree that at the very beginning of the game player should be winning mission only by outnumber the aliens. After thinking about it, I change my mind and I'm going to say something controversial at the very biginning of the game player should NOT be able to win any mission because allien has better weapon, armor. If player will able to kill one enemy and take him and his stuff to his base it would be a success. In order to show the difference in technology, which means that even with the support of the army, the player is helpless and powerless in the fight against aliens. Aliens are able to withstand fire from all weapons except the heaviest ones, such as anti-tank missiles fired from tank guns and RPGs. I do not agree with Komandos statement "And a slow transport with 20 (24) soldiers will not be able to arrive in time ...." Even now we can postpone mission to choose play in day condition because at night you are screwed, so you can postpone mission until second transport arrive. 18) suggestion - this game has specific weapons that can be used in the game like pistol and shotgun. My proposal is that the player who effectively uses a weapon in missions (i.e. shot and hit/missed the enemy) receives experience in this type of weapon and, for example, a successful shot is 3 experience points if it misses 1. Experience accumulates with each mission and after collecting the appropriate amount of number, the player gains a level of proficiency in that weapon. How many proficiency levels there were and what they would give is something to consider, I suggest that for pistols or rifles... it would be -2% Time unit per shot per level. Similar levels of proficiency could be generalized for kinetic or energy weapons. Of course, there would be proficiencies for grenades or melee weapons.
  8. I think that the introduction of a second transport helicopter will not disturb the game if it is done wisely. The way I see it, when large or huge alien ships appear with 30-60 creatures on board, a team of 12 soldiers may not be enough. So we invent technologies, advanced tactics and advanced support, which will allow the player to equalize the odds by introducing an additional transport helicopter. However, if this is not enough, we also call on the army for help and pay them dearly for their help. --- Additionally, I have an idea to make two-part missions, such as conquering the enemy base and first capturing the map on the ground, and the next part is fighting underground in the base itself. -- since we have maps in the docks, maybe make a map in which we take over an oil platform, an aircraft carrier or a large container ship - it could be two-part maps (they were like that in the second xcom game). These missions would give a lot of money because, for example, we would have to rescue an admiral from an aircraft carrier or take over a cleaners' container ship. 15) Coming back to the cleaners, give them some planes that would be better than the player's planes at the beginning and after shooting them you would have to improve/upgrade your own planes. the cleaners' planes would take off from their secret base which would be the target at the end of the cleaners' thread. Their missions would be the same as UFOs, i.e. chaos and panic... 16) please add two or even three slots for planes, the first for the engines, the second for the plane's fuselage, the third for the radar and on-board computer (radar could be useful when the plane flies out of the base's radar range and then its own radar still allows for targeting the target) 17)And a very big request that I will be pushing for implementation -- introduce stairs into the maps
  9. user_base1-5.json output.log I have verified that the problem occurred when a new mission appears (the base0 save file indicates that the problem does not occur yet, it was only after the new mission appeared that the base1 save file show the error) user_base0-3.json
  10. I do not think that removing Armour Plate modules because it is redundant, is good because way, armor plate module bring more options to the game and it is historically correct and if someone want to create very strong protected soldier why you take this option away. So please bring Armour Plate modules back, because the variety of soldiers' protection increases - at the beginning there should be even 2 modules - lighter composite one and heavier but better steel one (historically both Armour Plate modules exist). -- if you bring one more slot to planes why not go further and add 2 more- -- first for plane engine which can be replaced by a better one as new inventions occur (when you get allien engine you can in workshop adapt it to an Earth plane than you place new engine in the plane slot. This engine may be lighter but more efficient giving plane greater speed) -- second would be for aircraft fuselage which could be reinforced with new materials, so plane HP is up. when you put new engine ,better aircraft fuselage, armor you get better war machine which has its imit so better plane contruction is needed sooner or later to face new enemy aircrafts Oh -- move armor popup insoldier window higher and in this place put slot or 2 slots for gas mask and another for nigh vision gogle or ... later digital display that improves the quality of night vision, accuracy and soldier's reaction (is it not odd that the gas mask is in the inventory and it protect soldier)
  11. Hi (I'am Maximusus01 from steam platform) can I talk to |DoS| VibroKnife from the steam he did say "You may also send me a friend request, and I can try and answer further questions you might have." So can you give me info how The ship datacore is named and which file is (give one), so I will try to change its HP. Next I did say that weapons stats of MK2 are the same that MK1 so can you share me what was the idea of that approach? In my opinion the stats for damage should be up to 10 - 20 percent, MK2 weapons should be more accurate in general better but thay are not.
  12. Hi I have some ideas 1) in cleaners story add possibility of getting same stuff from Xe1 like armors, weapons, plane, tech or other --- this unique stuff can be used by player, but you can not be get it in another way but in the special missions stuff can be used by player, but you can not be get it in another way but in the special missions. 2)- in cleaners story add possibility to capture soldiers who can be "healed" and enlist to yours squad. 3) brings locker feature in helicopter to replenish ammo, granades, or take new weapons. 4) bring locker in the map to get same rare stuff like money, local hidden weapons, documents - if locker in not opened the stuff inside will be lost at the and of the mission (locker maybe place manually in the selected by map creator places ( or by script -- we have 8 places for lockers in the map the map creator made script which choose one or more lockers to be place the stuff inside could be random in not vital missions and not random in vital missions). 5) in the night missions it would be great to have night vision gogle 6) bring camo feature which decrease soldiers visual by enemy (it would be camo kits, masking mesh at the biginning and more sophisticated later when we discover how enemy see/perceive) if it is not possible so please made at least, that soldier in snow map will have white armor/appearance/clothing and in forest green and so on. 7) made weapons to be customizable -- by adding possiblity to add to them scope, or better scope, laser sight, larger magazine ... it will change weapons characteristics. At the final stage of the game weapon and soldiers could be integrated like in predators (movie) :) 8) allow to protect your transport helicopter by fighters 9) allow to bring to map more than one transport helicopter -- every group should be mark like heli bravo, heli alpha .. and you can switch which group you need or by click directly the soldier) I know it requires rebuilding maps -- or maybe if it can not be done to add second landing site, so maybe there is easier solution -- some stuff (like weapon crates even MARS) can be dropped by parachute close to landing site, this stuff could be transported in one of your fighters slot like additional fuel tanks. 10) get feature to select by you what will your soldiers train (strength, accuracy, courage, psi power...), you can focused what your soldier feature must be improved as quickly as possible and the training focuses on it, of course there is also general training. 11) base defense allow player to choose only 16 soldiers/stuff despite he has more, so bring group system like I have mention above or allow AI to control this soldiers like in mission map AI control allies (AI strategies will be adopted {choosed by player} - defense, where soldiers will have a defensive attitude and will rather avoid fighting, i.e. when they discover an alien, they run away, neutral, where soldiers do not avoid fighting when they see an enemy, they shoot to kill, finally offensive, where your soldiers look for an alien in groups. 12) As the game progresses, you are given tools to replace weak human organs of you soldiers with artificial ones. This improves soldier stats above 100. At some point you can even produce human-looking robots like in the Terminator movies, lets named it T-XE1,T-XE2... ,The robots would be excellent in combat, but they would not be able to improve their statistics (or maybe they would learn?) other than by replacing parts with newer ones, and they would not have PSI powers. 13) If you have more Artists so please made space craft, base of every aliens species visually unique. -- Additionally, the same applies to their equipment and weapons. 14) Call for help - If you think that you cannot cope with a given mission because you may suffer loss of life or even lose. In this case, you can call for support from the regular army in the global mission window, for which you must pay in cash. In such a case, computer-controlled allied military units appear on the map. The size of the units depends on the amount of money you are willing to pay. Perhaps in such a case, allied tanks could also appear on the map. Let's say 4 options - minimal support, standard (medium) support, high support and ultimately -- give everything you have the best. This adds an additional challenge - the regular army must also modernize as the game progresses. Progress of course? should be lower than yours.This imposes another challenge - a regular army must be attack-oriented, i.e. seek out and eliminate the enemy, not hiding from the enemy.
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