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Everything posted by Kouki
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Wraiths can teleport but only when stunned
Kouki replied to Boppity Bipper's topic in Xenonauts-2 Bug Reports
Thanks for taking the time to register and post a bug report! This is a rather strange one, can you try loading a save for this base defense mission(ideally on the turn when the crossfire happened after you moved the soldier) and press F11? This will open the bug report tool and will prompt to generate a .zip file. Please send us the .zip file so we can take a look. -
Can't Reduce Panic Using Operational Points
Kouki replied to Dingalie's topic in Xenonauts-2 Bug Reports
Thanks for the response. I can't guarantee that it will get implemented but I'll add that to the list of community feedback that we'll look into implementing in the future. -
Can't Reduce Panic Using Operational Points
Kouki replied to Dingalie's topic in Xenonauts-2 Bug Reports
Thanks for taking the time to post a bug report. Looks like things are working out alright now, but I just wanted to clarify if this was just a case of misunderstanding the mechanics of the game or if the Reduce Panic operation did not work in the start (as this might be a case of a genuine bug that we might need to look into) -
Thanks for the bug report. Sorry for forgetting to reply on the thread, but we did go through this bug you've reported. I've done a bit of testing on my end and the abduction tube sfx works fine, albeit a unit you control has to be within a certain aoe of said tube for the sfx to play (I'll double check with the team if this is indeed the intended effect as this might be the bug). If this is not what you experienced, can you send us a save so I can take a look?
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Thanks for the report, this is a known issue and we've made a fix for this but it won't be out until milestone 6
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Do you have the save so we can give this a check? Will also need it to check which polar biome map this was (and what UFO type). For the ufo being seen in shroud, this is most likely because the top part of the ufo entered a soldier's LOS. Looks like this is one of the ufo types that goes up to 3 levels high, while the pine trees are only 2 levels high, so it's not perfectly blocking said ufo. Will need a save though to verify if this is a case or if we have an actual bug EDIT: Need the save specifically for the ufo (the water one is easy to reproduce)
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v.5.31.0 stable - UOO sabotage mission results
Kouki replied to Volverston's topic in Xenonauts-2 Bug Reports
Thanks, we'll look into it. -
[v5.32.1 - Geoscape] Game Crashes on final mission start
Kouki replied to Gizmoh's topic in Xenonauts-2 Bug Reports
Thanks, we'll look into it and get it fixed asap -
v.5.31.0 stable - globe, completed objective visible again
Kouki replied to Volverston's topic in Xenonauts-2 Bug Reports
Thanks for the bug report! We're aware of this bug and will fix this as soon as we can (we're currently blocked from fixing this by a separate issue and we're working through that first)- 1 reply
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5.3/5.31 Crashes on Friendly/Enemy turns
Kouki replied to Jack30Rack's topic in Xenonauts-2 Bug Reports
Thanks for taking the time to register and post a bug report. We'll take a look into this and see what's going on. -
Thanks for the bug report, we'll get it fixed asap!
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Thanks, we'll get this fixed asap
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[m5.31.0 - Ground Combat] Abductor tile inaccessible.
Kouki replied to Melee's topic in Xenonauts-2 Bug Reports
Thanks for the report, we've made a fix for this but it'll only come out w/ milestone 6, so quite some time from now unfortunately. -
v.5.31.0 stable - ground combat, missing roof
Kouki replied to Volverston's topic in Xenonauts-2 Bug Reports
Thanks for the report! The missing roofs are all basically one painted parcel type, something must've happened to that. We'll give it a look and see what's going on -
[5.25.2 Stable : Ground Combat] Leaking LOS in Alien base
Kouki replied to gG-Unknown's topic in Xenonauts-2 Bug Reports
Ah yeah, completely understandable. The accuracy bugs should be fixed on 5.30 (and we haven't gotten new reports about this anymore since 5.30 update) so you can update to that whenever you feel like it. -
Problem with equipping modules after upgrading gurdian armors.
Kouki replied to kuraipies's topic in Xenonauts-2 Bug Reports
Thanks for the bug report! Did this happen just after the guardian armour upgrade? And by equipping the module, did you mean unequipping the armour? Will give this a go and see if I can repro it but it looks like a pretty niche bug if it hasn't happened since -
[5.25.2 Stable : Ground Combat] Leaking LOS in Alien base
Kouki replied to gG-Unknown's topic in Xenonauts-2 Bug Reports
Thanks for the save! It looks like this one was fixed in 5.27, there was a wall in the alienbase biome that wasn't rendering correctly, causing fow to bug out. -
[m5.30.0 - Ground Combat] Impenetrable fog of war/cruiser
Kouki replied to Melee's topic in Xenonauts-2 Bug Reports
Thanks, thought we fixed this one sometime ago but it looks like alien technology is more advanced that we initially thought. (We'll get it fixed asap!) -
[m5.29.0 - Ground Combat] Soldier has x-ray vision
Kouki replied to Melee's topic in Xenonauts-2 Bug Reports
Thanks for the bug report! This is most likely due to the vision blocking invisible walls not setup properly on said cruiser layout, we'll look into it and get it fixed. Btw very much appreciate the reproduction steps! -
[5.29.0 - Ground Combat] Permanent Accuracy Loss
Kouki replied to Katova's topic in Xenonauts-2 Bug Reports
Thanks for the report! We've made a fix for this on 5.30, which should now prevent this from happening. Do note however, that this will require you to load prior to a ground combat mission (so a before mission autosave, etc) for the fix to work. Loading into existing GC missions can still bug out your soldier's accuracy stat!