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Kouki

Development Team
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Everything posted by Kouki

  1. Thanks for the bug report! Can you tell us what happened prior to the crash?
  2. Thanks for the bug report. This is a bit strange as we've made a fix that should address this specific crash, I was also unable to repro the crash on my end. Will bring this up with the rest of the team and see what they think
  3. Thanks for the bug reports! I'm still unable to reproduce the crash unfortunately, but we'll give this another look. Btw, can you try switching to experimental and see if you can continue your campaign there? If you experience another crash, the experimental branch has more detailed logging that'll help us find what's causing the issue.
  4. Thanks for the bug report! Do you have a save when this happened? I can't seem to reproduce this
  5. Thanks for the report. Can you send us a save file of the campaign so we can take a look?
  6. Looks like you haven't done the uoo missions yet when I loaded your save. It should unlock after those missions are done
  7. Thanks as always for the reports! If the soldier with the green selection square is the one that's currently selected, then that's intended behaviour I think
  8. Thanks for the report. Pretty minor bug but a bug nevertheless, we'll get it fixed
  9. Thanks for the report! This is a known issue that's been a thorn on our side for a while, we've made a fix for it but I'm not sure if it'll come with the next patch or with milestone 6
  10. Do you have a save for when this happened? The shadows worked normally when I was testing it
  11. Thanks for taking the time to post a bug report, we'll get this one fixed asap.
  12. Thanks for the report, we'll take a look and see what's going on
  13. Thanks for the report! Yeah - this is a known issue, although I'll have to check with the rest of the team if this has been patched before (and somehow found it's way bac)
  14. Thanks for the report! Took a look at the save and it looks like this is a bug with visual states of the door being inverted. Loading the save shows an open door, which is why you were able to see the soldier behind it. We're still looking into what's causing the door to bug out, but it might take a while as it's a rather elusive one to reproduce.
  15. Thanks for the report! It should be fixed by the 5.25.2 update, though it won't fix soldiers whose stats are already affected.
  16. Thanks, it should be fixed by the 5.25.1 update, let me know if that is not the case! For the dialog borders, which ones are we talking about, or is Chris aware of which ones it is?
  17. Thanks, we'll give this one a look. Although strangely enough, I tried loading one of the earlier turns in your save and doing the same thing on my end but I didn't get the shroud to bug out.
  18. Thanks for the bug report! Do you have a save file when this happened? Ideally a save prior to the ground combat mission ending, so we can see where in GC -> strategy transition did things go wrong.
  19. We've made a fix on 5.25 that should address this issue. You'll have to load the before combat save for the night/day cycle to be properly represented in ground combat. Will link a guide on how to switch between versions below, just in case!
  20. Thanks for the report! What resolution are you playing on?
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