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Everything posted by Emily_F
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Can someone explain to me like I am five the mechanics behind armour penetration and destruction, and the difference between thermal and kinetic damage please? I've been playing this game seemingly forever and yet I still don't really know what the difference really is between these two weapon systems and it isn't explained anywhere in game (so far as I can tell). It might be worth having an entry or two in the UFOpedia on what these terms are, how they affect the gameplay, and on which enemies different features work best if there is a difference. At the moment, I think lasers are better than accelerated other mag size, but I can't explain why.
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Hey @Chris or @Gijs-Jan I'm not sure how hard this would be, but could the solder tabs at the top of the screen be split to those inside and outside the transport? It's a pain, particularly on the missions where they have to get back for extraction, to keep going through all the soldiers who have full TP but are in the ship to find the ones outside the ship, if you see what I mean?
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V4.2.0 - Combat mission; can't fire through OPEN doors
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
Here's the logs but I carried on playing so it will be a bit buried... output.log -
V4.2.0 - Combat mission; can't fire through OPEN doors
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
The mentarch I am aiming at had fired at me in the previous turn but missed (I think) -
V4.2.0 - Combat mission; can't fire through OPEN doors
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
So, the open/closed states are the wrong way round for that door... -
V4.2.0 - Can't make missiles after completing Ariel Warfare
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
Ohhhhhhh I see! -
V4.2.0 - Can't make missiles after completing Ariel Warfare
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
Oh, so are you saying we don't get missiles any more? -
V4.2.0 - Can't make missiles after completing Ariel Warfare
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
Oh, just realised you only have to make them once now... -
V4.2.0 - Can't make missiles after completing Ariel Warfare
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
Can I add an extra bit - I have been able to make accelerated cannons for a while but now they've disappeared from the Aircraft Weapons option in Engineering. output.log user_no_accelerated_canons-3.json -
V4.2.0 - Can't make missiles after completing Ariel Warfare
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
output - Copy.log -
The attached logs should be self-explanatory; there's no save directly before it happened, but I was about to head to the soldier extraction mission and went to the positioning screen to move them round after load-out and got a CTD. auto_strategy_after_combat-6.json bugReportProgress.txt logs_Error_0-incorrect_ammo__stacktrace.txt logs_Error_0-incorrect_ammo__world_capture.txt logs_Error_2-invalid_path_gi_stacktrace.txt logs_Error_2-invalid_path_gi_world_capture.txt logs_Error_3-default_ammo_un_stacktrace.txt logs_Error_3-default_ammo_un_world_capture.txt logs_Exception_1-nullreferenceex_stacktrace.txt logs_Exception_1-nullreferenceex_world_capture.txt logs_Exception_4-nullreferenceex_stacktrace.txt logs_Exception_4-nullreferenceex_world_capture.txt userBugReport.txt player.log
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Lets be realistic - most of the game is about soldiers
Emily_F replied to xnaout's topic in Xenonauts-2 General Discussion
Some of the OP's points are good, especially the one about pilots. But many of this have been alpha/beta testing for years now and still play it. Is it perfect? No, but it's not finished yet. But it's still fun to play even after clocking up thousands of hours. -
So, I'm not sure if you needed my saves but here are all the saves for that combat mission, plus all the logs if they help? auto_groundcombat_turn_6_start-410.json auto_groundcombat_turn_5_end-409.json auto_groundcombat_turn_5_start-408.json auto_groundcombat_turn_4_end-407.json auto_groundcombat_turn_5_start-406.json auto_groundcombat_turn_4_end-405.json auto_groundcombat_turn_4_start-404.json auto_groundcombat_turn_3_end-403.json auto_groundcombat_turn_3_start-402.json auto_groundcombat_turn_2_end-401.json auto_strategy_before_combat-215.json output.log output.log.1 output.log.2 output.log.3 output.log.4 output.log.5
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Another door issue. I can't even open the door in this pic unless I walk through it, nor shoot the alien I can see. user_day_266_alien_base_door_issue-15.json
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V3.2.0 - CTD moving the VIP in the VIP mission
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
So this is a game-breaking issue as it is happening all the time. This was the latest one: output.log auto_groundcombat_turn_4_start-47.json -
V3.2.0 - CTD moving the VIP in the VIP mission
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
I got the same crash a couple of turns later, again saying out of memory but here is the performance log of my PC (you can see the moment it crashes): output.log -
I moved the VIP on this go and I got a CTD as he was walking. I don't know if the save will be helpful as it seemed pretty random so I have attached the logs too. The logs suggest that I ran out of memory, but my PC has 32GB on board (I do a lot of video work) and I am only using half of it when running the game. auto_groundcombat_turn_3_start-36.json output.log
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So, previously the shroud issue was confined to something related to doors (or it least it seemed that way) but now it is also the scenery like trees/walls. The tropical rainforest biome seems particularly badly affected making these missions quite difficult as enemies remain hidden. Anyway, I don't know if saves are still useful (let me know if not so I don't waste time sending them) but here you go. auto_groundcombat_turn_2_start-34.json