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janprusak

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Everything posted by janprusak

  1. Wow, many of my reported bugs ale finally told to be fixed here. It seems I'm going to make another video.
  2. What do you mean by V1.9 Steam stable? Do you mean V18 stable, or V19.x experimantal?
  3. I posted 22 bugs from version 19.2 but I only see one of them listed as solved. Does it mean the others have not been dealt with or just that they are so small you don't list all of them?
  4. I have been recording V19.2 and came across some bugs. Enjoy them in this 2560*1440 video with czech commentary (-: 1) Base - Kseniya Vasilyeva lost her equipment after being assigned into Charlie 1 http://youtu.be/c7_L4owhklk?t=1m36s 2) Air combat - sound setting still not affecting it, it is terribly loud http://youtu.be/c7_L4owhklk?t=5m3s 3) Air combat - rockets don’t reach its target due to low fuel (I think that’s a known issue) http://youtu.be/c7_L4owhklk?t=5m34s 4) Ground combat - the hidden movement image blocks almost everything that should be visible. This is very annoying. http://youtu.be/c7_L4owhklk?t=8m17s 5) Ground combat - the jumping over fence animation is still not working properly. (foot within fence) http://youtu.be/c7_L4owhklk?t=9m2s again http://youtu.be/c7_L4owhklk?t=17m58s 6) Ground combat - Killed my own guy (machinegun, all 5 hits) while the game didn’t show any percentage of hitting him http://youtu.be/c7_L4owhklk?t=10m37s 7) Ground combat - Some metal sound, maybe aliens trying to shoot through their UFO? http://youtu.be/c7_L4owhklk?t=11m10s again http://youtu.be/c7_L4owhklk?t=14m51s and again http://youtu.be/c7_L4owhklk?t=17m9s 8) Ground combat - Reloading with not enough time units produces a sound. I think the game shoul tell me with text what the sound means. http://youtu.be/c7_L4owhklk?t=12m21s 9) Ground combat - I cannot tell what soldier I have selected on first sight. I think the selected soldier should have be better stressed out, not only his number becoming yellow instead of white. For example some beg white/red border around his number? http://youtu.be/c7_L4owhklk?t=12m37s 10) Ground combat - When centered on flames the sound becomes very loud during hidden movement http://youtu.be/c7_L4owhklk?t=12m49s 11) Ground combat - the camera level up and level down has a really small clickable area http://youtu.be/c7_L4owhklk?t=13m14s 12) Ground combat - I cannot find the information about the severity of a bleeding wound nowhere (except it is shown after hidden movement) http://youtu.be/c7_L4owhklk?t=14m22s 13) Ground combat - I had time reserved for shooting but it didn’t work because after getting to the final destination I needed one more TU to turn around... http://youtu.be/c7_L4owhklk?t=16m 14) ground combat - I don’t like the fact that the UFO door closes after every hidden movement so I have to send the TU to open it but the aliens shooting back don’t http://youtu.be/c7_L4owhklk?t=20m5s 15) Ground combat - not clear to me how Med-kits work. First it says 21TUs 5HP, but heals nothing and costs less TUs. Next attempts, 5TUs and heals bleeding, and then some other values form which none is 11TU for 5HP. Also when holding med-kit the soldiers has bare hands. http://youtu.be/c7_L4owhklk?t=29m14s 16) Ground combat - I don’t like the distribution 2 aliens outside the UFO and 2 inside. T here is too little surprise. 17) Ground combat - Cannot select soldier http://youtu.be/c7_L4owhklk?t=38m35s 18) Ground combat - Sniper cannot shoot through open UFO door http://youtu.be/c7_L4owhklk?t=40m32s again http://youtu.be/c7_L4owhklk?t=55m21s and one more not even throught the door http://youtu.be/c7_L4owhklk?t=55m26s 19) Ground combat - Two graphical glitches when looking from “roof level 2” - aliens visible, UFO door displays grass. http://youtu.be/c7_L4owhklk?t=40m42s 20) Geoscape - game tells me UFO escaped to space after finishing a ground combat of a landed UFO. http://youtu.be/c7_L4owhklk?t=42m41s 21) Ground combat - when Charlie is sent to another mission with a wounded soldier within (without a stop in the base) the soldier is not present in the second mission. Is that intentional? http://youtu.be/c7_L4owhklk?t=42m57s 22) Ground combat - another graphical glitch http://youtu.be/c7_L4owhklk?t=53m42s
  5. Chris: Steam version says V18 Stable. That is V18,51 HF3, right? About the potentially unstable develepoment versions, how will I be able to get them from Steam? Do I have to register somewhere?
  6. I think there is no difference between difficulties yet. It will come after stability and ballancing changes.
  7. Seems to be working. Ground combat is really hard now. Bug: When I lost the ground combat, the game crashed after the soldier development screen. Edit: When I win a ground combat, everything works. (Sibellian at night is EZ compared to Caesan at day)
  8. When I click the "alien in vision" button, the aliend is not highlighted red. This worked in 18.5.
  9. Aliens totally trying to shoot me through UFO walls...
  10. My suggestion was to change this value by default for everybody and not just for me to keep me happy. I think 40% is very unrealistic.
  11. I think there are way too many female soldiers. I would keep them around 10%.
  12. OK, that works. But I think it is very bad to mess with the windows sensitivity settings because when I alt tab to another program, the mouse is ultra fast even there. A game should not affect the behavior of a PC elswhere than in itself. (Other games do not so why should that be a problem in Xenonauts) I think you should at least do this automatically (for alpha): Start Xenonauts - chceck windows sensitivity - set Xenonauts mouse sensitivity to that value.
  13. It looks like the behavior of the new AI. It has been reported many times in the 18.5 release thread now.
  14. No idea what mirror I downloaded it from bud now I'm getting EU14 offered.
  15. This one? "Xenonauts Premium Alpha BETA Candidate 4, 4,505.87mb, Windows, V18.5.zip (V18.5)" It works for me without any problems. Btw. unlike earlier builds this one is so far without crashes. Good job!
  16. Hmmm, never realised that button was there. Magic, it works. However I think it shoud be visible by default or at least when you see an alien inside a building.
  17. Are soldier ranks good for anything?
  18. When an alien hides in a building and a soldier sees him ("Alien detected" icon visible) it is most difficult to shoot the alien as the house is visible from outside and not from inside until a soldier enters the building.
  19. The animation is not correct. When a soldier lands on the other side, the fence is still displayed in front of his legs.
  20. After one hidden movement there was a sound of walking looping infinitely.
  21. I have already reported this bug a few builds ago but nothing has changed. I have my mouse sensitivity set to 50% in Windows mouse settings. But when i launch Xenonauts, the sensitivity sets itself to 100%. By quitting Xenonauts, it sets itself back to 50%. Windows 7 64bit, Razer Taipan
  22. In many cases when standing far away from an alien, the shotgun displays accuracy 1%. I have tried shooting with that accuracy and hit the target many more times than in 1%. I have even once had 0% to hit probability and hit the target well.
  23. Even if i set music and SFX to minimum, the sound during air combat i very loud. It appears not to be affected by the settings.
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