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Gorzahg

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Everything posted by Gorzahg

  1. Androns walk thru walls! I thought they were gonna be too stupid to do that but they do!
  2. I went on a night mission (crash site) where I threw some flares. I went to my stores a while afterwards and I could sell 8 flares for $1000 each. And there's still the bug that gives all of soldiers 2 flares on night missions.
  3. OK moar info: I loaded my new game where I could recruit new soldiers (although the pool doesn't refresh), I then loaded my other game where I can't recruit soldiers, but now I can. It is using the same pool for both games.
  4. Yeah. The pool refreshes weekly right? I'm also finding that the pool doesn't refresh as you hire soldiers. Firing works as intended tho.
  5. I'm a couple of weeks into a game and I can't hire soldiers. But when I start a new game I can.
  6. Just tested it and yeah, doesn't load when there are crashed UFOs.
  7. Some of my saves and autosaves work and the the others cause crashes.
  8. I think suppression is overkill at the moment. It would be nice if it just enemies from reaction firing. And It's annoying when suppress team mates who standing to close the shooter.
  9. Xenonauts are trained pilots, just like xcom.
  10. If looks alien, shoot it. If talks alien, shoot it again!
  11. Facing right, down and diagonally right-down. Don't know about the rest although I suspect its in all directions. Haven't we had this bug with pretty much every alien?
  12. At a crash site (scout on the industrial map), I had one walk thru a wall, and a another walk pass one of guys (who had a shotgun) out the open. I attempted to shoot him at point blank range and it crashes. Even tho my soldier was standing next to the Sebillan (out of his LOS as well), I had a 0% chance to hit him.
  13. They use caesar non-combatant sprites. This was during a quick battle.
  14. I shot the MG twice at a crouching caesar (had suppressed him for 2 turns before) and it got out the game
  15. Will bleeding make it into the next build? And are alien special abilities in?
  16. Maybe xenonauts that move and are bleeding can leave behind a trail of blood so that it's a bit harder to miss. Will aliens bleed out as well? They didn't in the original.
  17. I would think that the message only comes up once, in your turn after it happens or when your guy gets hit by reaction fire that causes a fatal wound. And yeah I'm calling them fatal wounds, because for me they were usually fatal.
  18. The AI is going to be improved later. You're just going to have to put up with brain dead aliens for a little while.
  19. I think bleeding or fatal wounds as they were called UFO, should be done at the the start of the turn. Get all the messages out of the way at the beginning of the turn. The system doesn't look to bad, tho I think there should be a higher chance of getting a fatal wound and reducing damage per to -1.
  20. Gorzahg

    Chivalry

    WotR is using the the same combat system as M&B which I find dull and clunky, that's why I'm more interested in Chivalry where you can direct attacks from any direction instead of just left, right, above and thrust.
  21. WoW special abilities = magic suppressive fire that pins alien in place that cannot do damage. Gamey stuff like that.
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