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Chris

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Everything posted by Chris

  1. This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain! This is a very small update for 1.29 that fixes a few crashes and a visual issue. Gameplay / Balance Changes: Fixed a crash where the game would try to add in-construction aircraft to squadrons and crash when you launched them. Fixed a crash where the game would do something similar to aircraft being transferred between bases, and then crash once the transfer was complete. Fixed the Sell Value number on the Stores screen wrapping incorrectly.
  2. Thanks. Yeah, this is a bug that should already be fixed on 1.29 on the Experimental branch!
  3. Thanks. Yes, this is very strange. We'll take a look!
  4. Thanks, glad you like the game. This is a weird bug and hopefully we'll get a chance to fix it in the next few weeks.
  5. Sure, you're welcome to look over the Finnish names. However I can barely tell the difference between the flag you linked and what's displayed in the game. If you want to find a set of replacement 64x64px pngs that accurately depict every flag in the world then I'm happy to update them - here's an example of the finnish flag to show you the actual format of the images.
  6. Thanks. I'll note this down as something to look at during the AI revamp.
  7. Hmmm. It's unlikely we'll end up fixing this to be honest; it's not going to be at all straightforward to change ownership of an aircraft and a dozen soldiers and all their equipment while they're not even at the base that owns them, and this scenario seems like a pretty rare occurrence anyway.
  8. Thanks. Yeah, I thought we'd fixed this but obviously we haven't. We'll take another look.
  9. Thanks. Yeah, the issue is that your dead base has got its radar ring back for some reason. We'll look into that!
  10. Thanks. Can you post up the logs / saves, particularly for the crash? There's a sticky at the top of this forum that explains where to find them.
  11. Yeah, this bug is fixed in recent patches. How are you still playing on 1.23b btw?
  12. Thanks, this should be fixed on the latest build on the Experimental branch.
  13. Thanks. Yeah, this shouldn't be happening. Do either of you have a save game I can look at?
  14. Thanks. Yeah, shields seem to be acting weird in terms of dropping and picking them up. It's on our list of things to look into.
  15. This is a feature request rather than a bug. It's something we may do in Early Access, just depends if we have enough time left over after working through the massive list of work we already need to do on the game
  16. Yeah this is likely because the HP and Armour of a UFO is modified by the number of aircraft attacking it (you'll see "normal" values with 2 planes). You can disable this as part of the campaign settings if you don't like it.
  17. Yeah, this is going to be looked into as part of the AI revamp we have in our developer roadmap.
  18. Ah, yeah, so it is. Thanks, we'll get that fixed.
  19. Thanks. Yeah, we actually discovered this one a week or two before launch but just haven't had time to address it yet.
  20. That's very strange. Thanks for the report. We'll keep an eye out for anyone else that might be having similar issues too.
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