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  1. next time, fight back and realese the Androns
  2. is the progress of the phases governed just by AM_****.xlm files, or is it more complex? i'd like to have more time to collect aliens ^^
  3. Install files in: Xenonauts\assets\mod\X-Division\soldierimages [soldierfemaleimages] a few hair style could overflow some helmets, u can solve it by cleaning a bit their edges with Paint3d (or any other tool able to keep trasparent background) in the armour's folder (backup files before making any changes is good) Armour Basic : OK Armour Buzzard : OK Armour ImpJackal : OK need to drag and drop faces from Bigger Pool Armour Jackal: OK Armour Wolf : OK Armour Wolf3 : OK Armour Wolf4 : OK armour.basic.7z armour.impjackal.7z armour.jackal.7z armour.buzzard.7z armour.wolf3.7z armour.wolf4.7z armour.wolf.7z
  4. first of all, u need an hex editor (i like Hexplorer) in the example i'm using i selected the wrong icon for a new role: Sniper icon instead of Heavy Weapon one. 1) open ur last .SAV with the Hex editor and go to Edit => Find. 2)type the name u used for the role u want to modify to find it: what u care about is "uitextures/roles/sniper1". 3)use Find function again and type the name of the texture u want to use to get its Hex conversion and copy it. 4) if the two textures names got the same length in hex numbers, just copy and paste the new one on the old one using Edit => Paste external text =>as hex numbers. If, as in the example shown, the two names got a different hex length, u'll need to go to uitextures\roles and rename the new texture to match the one u want to change. So, in the case exposed, i made a new texture named "heavy11", then i copied and pasted his hex name as in point 4, and that's it
  5. i'm working on a patch for the awesome Bigger Pool mod. A few examples in the images... zipped files in Bigger Pool page. As said is still a work in progress and some armours could be beyond my ability to be fixed (buzzard and wolf ones are pretty hard to be modified)
  6. i have fixed a few things to make it work better. To fix hair styles problems with helmets (like in the 3rd image) u have to clean a bit portraits using a tool able to keep trasparent background (Paint3d work well) or follow Dark Helmet's way ... backup files before any modify. armourfemale.7z armour.7z
  7. a lil fix for the alternate ver of the basic armor (the helmet for female armor isn t perfect for some hair styles): soon i'll try to fix jackal too... buzzard and wolf seem too hard to be fixed armour.7z armourfemale.7z
  8. IMPORTANT to use this mod u have to delete any reference to the new buildigs from reserch and building.xlm to avoid the black tile bug during the attack base missions. u should fix the statistics of the improved lasers too, because them are the same of the ballistic ones
  9. in any war there are traitors taking the size the enemy.. i'd like missions like "strike pro-alien terrorist group" or "destroy black-market operation", killing mission of quislings etc. Even "Human's terror missions" to try to regain control of country u have lost... or just hit hard those ones who are thinking about it (such killing of persons of influence or destroy strategic targets). it would give a lil more variety
  10. made a few change to building.xlm and gameconfig, to fit the values of Building and salaries overhaul (this nice mod is unusable cause it seem causing annoying bug during base defense missions) whose, in my opinion, work better and are more lore friendly of course.. keep a backup of the original file. gameconfig.xml buildings.xml
  11. u could change the value in aircraftweapons.xlm (don't abuse it )
  12. installed the mod and started a new game... and the starting acw were missing from the xenopaedia edit. solved by deleting %HOMEPATH%\AppData\Roaming\Goldhawk Interactive\Xenonauts\internal
  13. as title, when my base is under attack hangars, barraks etc. are not there (their doors open on black tiles), even those ones i have not rotated
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