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Zaramorte last won the day on August 31 2022
Zaramorte had the most liked content!
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[XCE 0.35.1] Changing Soldier Roles Causes Crash to Desktop
Zaramorte replied to GameOverMan's topic in X:CE Bug Reports
sometimes it happens that 2 windows open, both to change the role of the soldiers and to load them on the dropship. If it happens, go to the geoscape and re-enter -
Modifying/Adding "Abilities", is it possible?
Zaramorte replied to Rynaw's topic in Modding Discussion
u could try a few thing i suppose u followed install instruction by making a fresh installation Xdivision is a massive mod, so avoid other big mods (graphic ones mostly are harmless) to be sure u have the correct load order u could use the default setup tool in modding tools. sometimes it result in reording but deactiving all mods, so here's a screenshoot of the mods i have in use (some are not required to make it work of course) another tip: open C:\u\appdata\roaming\goldhawk interactive\internal\scripts and delete all (scripts will be restored when u'll load the game): it could fix some problems and bugs, if script related. Here, in the Xenonatus folder, u'll find the log file too, that sometimes could be useful to find crash cause I hope it help u to make Xdivision work ps another little tip... in xdivision, to change rockets type when u equip man in the dropship, u have to do it manually, putting the rocket launcher in the hand of the owner: then u can drag it in the backpack -
Modifying/Adding "Abilities", is it possible?
Zaramorte replied to Rynaw's topic in Modding Discussion
have u tried Xdivision? it add dozen of xenomorphs and several new reaper (and a lot of other things) -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Zaramorte replied to Charon's topic in Completed Game Mods
I have a doubt: shouldn't slower invasion have a higher priority, in the load order, than XDivision master file? -
check out how they did it on xdivision
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[XDivision]>< [Bigger Pool] Armour Patch 1.0
Zaramorte replied to Zaramorte's topic in Completed Game Mods
uploaded lighter file (u'll need to put face texures from bigger pools in the folders) 1926102404_biggerpoolxdivisionarmorpatch.7z -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Zaramorte replied to Charon's topic in Completed Game Mods
with a correct deployment, officer's bravery bonus help u a lot. Of course, if in the first round aliens kill a lot of civilian or military png, it's a mess... i dislike this solution, but u can rise the minimum bravery for the soldier u recruit from gameconfig Someone could think it's cheating, but increase to 16 soldiers the max loadout of all dropships, in my opinion, is a fair balance considerig in x-division even the weaker alien is a badass. What i dislike is that sebillians and androns seem have no more aim malus from fire, since it limit tactical capabilities and, during terror missions, make for ur squad impossible to give even a little cover to humans png -
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[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Zaramorte replied to Charon's topic in Completed Game Mods
will there be an X-Division for Xenonauts 2? (the game is still in development and i already want an upgrade... that's what it means to be really greedy ) -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Zaramorte replied to Charon's topic in Completed Game Mods
one question and one comment Is the "live" andron analysis from xce (+lore) disabled? (the one with this image) making the yellow xenomorph unstunnable is evil (i'm a compulsive alien specimen collector ) -
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[XDivision]>< [Bigger Pool] Armour Patch 1.0
Zaramorte replied to Zaramorte's topic in Completed Game Mods
reuploaded. BiggerPoolArmourPatch.zip -
next time, fight back and realese the Androns