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Shima

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Everything posted by Shima

  1. My saves from hotfix1 work. I guess you have to load an older one. (the save could be corrupted for myriad of reasons, especially terror missions and alien bases in hotfix 1 tend to corrupt saves)
  2. It's not that big, even though it's listed as Large. And I've never actualy seen it from inside thanks to that save/load bug in hotfix 1. Hopefully it's now fixed with hotfix 2. Well their tactics is good, I have to admit. Why let someone waltz around the countryside where those evil xenonauts can pick them off, when you have perfectly defendable position where you can use your larger numbers and longer sight range over the enemy. It's just not fun to play that mission. Always running towards the ufo asap, because there's nothing else to do on the map and then try to survive barrage of reaction fire, until one (or two, my record is 4 in one turn) of your best guys inevitably gets vaporized.
  3. Well the cruiser crew does exactly that. Not even a single one stray alien anywhere on the map, everybody is cramped up within the UFO, right behind closed doors. And the second you come near the damn thing they pour out and turn your guys into a fine mist with plasma cannons before you can even see them. I hate that ufo...
  4. Nice! Thanks! I'm trying it out now, so far it seems aliens still see you and shoot you through closed doors once you make first contact (alien base command room).
  5. Manufacturing a combat shield causes CTD at the moment, but I do like the prospect. At least I hope it will function properly and won't be made of paper like some of the high-end armours...
  6. I can't seem to find any use for pistols. My original idea was to use them as sidearms for snipers, but I've never got to any situation where it seemed necessary to use them (not even after 4 alien base assaults - but that's mainly because the aliens all camp in the command room so you can easily shoot them with precision rifles and rocket launchers - my favourite backup weapon for my snipers ). On the other hand, the sole reason I used laser/plasma pistols in the original game was the need to research them first combined with their superiority over basic rifles. Do you manufacture higher tier pistols? Do you have any use for them or ideas where to use them? They all look so cool and it's shame that you have no reason to ever use them.
  7. Mag rifle makes wrong sound when firing single shots (sounds like plasma shots I think). At least when compared to its burst fire sound. Magstorm (infantry) has the same sound as light drone burst attack.
  8. If you can't aim at the alien, try aiming behind him. The shots still kill them when they stand in the way Anyway, I got my hands on Predator armour and it's pretty dissapointing. The research report told me damned fairy tales about it. Indestructible, best armor in the universe, like a tank, blah blah blah. It can't even withstand 1 shot from a plasma cannon! And alien heavy plasma rifles kill my guy in 2 shots. That's definitely not what I expected. It's just not worth it to upgrade to predator from wolf (for one or 2 guys in squad, since it's limited to heavy weapons only). Instead I'd go directly to the sentinel for everybody and use it's extended view range. You are hoping that the enemy won't hit you anyways, so why give up your sight range and provide them with free shots? I hoped to use the predator as a sponge for enemy reaction fire, mainly in close quarters (ufos, bases...), so my lighter troops could sweep in and kill the defenseless aliens. But since it can't take even a few hits... I know predator can't be made too strong, because players could just equip whole team with them and laugh at the aliens (on the other hand, mind controlled soldier in predator armour could be stuff of nightmares, hehe). So I propose to make it expensive and powerful. So you can afford just a few, but they do what they are intended for. Other than that, androns spend most of their time cowered behind a console or any piece of terrain they can find (contrary to their xenopedia record) and electroshock grenades don't do any perceivable damage to them (contrary to their xenopedia record). Edit: Man teleporting wraiths are pain in the ***! I've spent about half an our hunting 3 of them down in otherwise cleared out alien base. It's worse than good old "find the last hidden alien" from X-Com E:U. You can sweep all rooms and not find them because they teleport in a room you just left before you get to the last unchecked room! They are really hard to track down and the teleporting sound was starting to drive me nuts. Will it be changed? Mind control, reaper infection and teleporting all use the same one.
  9. I spent the whole night playing this damned game again. It's original E:U all over again. I love it! Anyway, I'd like to get some sleep, so I won't join the discussion about chinook ranges. Maxbe except - miniterror missions sound great! I got up to late march and battleships started appearing. I have researched all armors, all weapons up to Mags (I don't have fusion weapons yet, although I have researched some) and hyperdrive (though the research didn't bring any new workshop products). The research tree is quite a mess in later stages. But I understand that. Too lazy to check xml what I'm missing. But I'd say I'm pretty far. Still no upgraded dropship on the horizon though. And I haven't got a single attack on any one of my (two) bases. But I took out a few alien bases. That was fun! I was shocked in early february when I finally managed to research Marauder and manufacture costs were whopping 7 500 000 dollars. How I am supposed to afford that?! I'm floating around a million at best. Corsair costs 400k and can take down 2 heavy figters + Cruiser/Strikecruiser by itself (provided you have the Magstorm). Also 2 Foxtrots with 8 plasma torpedoes can take down every unescorted medium/large ship up to Carrier (I didn't catch a battleship yet) with no skill required. You just let them fire all rockets, press retreat buttons and watch the fireworks. They can even kill a Cruiser/Strikecruiser accompanied by 2 heavy fighters and run away before any retaliation (Interceptors can catch them though). So far there doesn't seem to be any need for the Marauder and only ships I haven't met in battle yet are Destroyer and Battleship. Only reason for Marauder seems to be the ability to catch the largest and fastest ufos. But it is simply inaccesible at it's present cost. (Edit2: I've finally managed to take a look in the xml and realised that Marauder most likely has one more zero in it's cost by accident and 750k sounds reasonable to me. It might be even a good idea to bump it up to a million. Silly me, I shouldn't write essays like this when I'm so sleep deprived ) I think workshop projects could do some tweaking in terms of time required to finish. I have a dedicated base to manufacturing with 60 engineers (plus 30 engineer in main base) and making anything still takes weeks! I'm not sure what woud be the best balance for it but it feels like ages to produce every single item. Equipping one strike team took me about 3 months. And I think you should have at least two at this late stage of the game. And I don't even have to worry about making ammunition for my troops thanks to the lovely inventory bug Edit1: Friendly A.I. got laser weapons around the time I got my hands on my first manufactured plasma weapon. I think that's a bit too soon. Especially if you consider that most of my main team used laser weapons for another month or two. All I was encountering at the time were sebillians (+ reapers) and caesans (+ drones) anyway.
  10. You can easily create infinite number of mag clips. When right clicking to add them to a soldier's inventory, the number of clips in base inventory doesn't decrease (and it rises when you put the clips back). Dragging them to a soldier's inventory works as intended. I also tested plasma clips and laser cells and both don't suffer from this bug.
  11. While in mission, Mag Rifle picture shows instead of Mag Carbine on the player HUD (or whatever we call it). I checked in backpack and the game shows Mag Carbine correctly in there. Edit: Got my hands on a Mag Rifle and it has Mag Carbine picture on the player HUD.
  12. I don't think this is related exclusively to non-reloaded weapons. I tried stuffing my backpacks with plasma and laser cells and I get definitely more free extra magazines than I have laser/plasma weapons after each mission. And I like to use burst fire a lot.
  13. This one happens whenever a group of ufo (heavy) fighters on air superiority mission decides to go after one of my squadrons. If I manage to return to base before they reach me, they just freeze on the spot and won't move until I launch another plane. I think they should continue in a search pattern or something. Or circle around last know location of my plane (xenonaut base). That surely wouldn't be annoying
  14. I can confirm this. I got most of my guys wounded in one mission. Came home, onto the next with my battered team and voila! After a bit of medkit usage inside my chinook - everybody was healthy! And they stayed that way too, after the end of the second mission.
  15. Crouching buzzard armour with precision plasma facing NE played out basic armour death animation when killed (terror mission). Edit: north facing as well (crashed cruiser mission) Next one is buzzard armour as well, when equipped with medikit, it changes to basic armour, facing all directions. Harridan warrior shows up as caesan in red shirt with no weapons (desert map). He spinned around and did some running animations, all of them looking as a caesan. But the groans gave him away Sentinel battlesuits uses jackal combat armour sprite to throw grenades.
  16. You must be doing something wrong. Manually loading alenium rocket by dragging it over to the rocket launcher in the backpack screen works for me. Even the quick reload button changes to the right type of rocket afterwards. But I have to repeat the process in each mission because the launcher gets loaded with a standard rocket when I get back to base.
  17. Title pretty much explains itself. I've encountered this both in alien base assault and in a terror mission. All of Medium Drone's plasma bolts travel very very slowly. Burst, single shots, alien's turn and reaction fire, all of them.
  18. Yeah, shooting at point blank range, missing most of your shots and having them go perpendicular makes very little sense. But that has little to do with A.I. I reckon
  19. I finally managed to finish the alien base mission from an earlier save. Loot was nice, except you get no alien alloys or alenium, which you should get aplenty, I think.
  20. No footstep sounds in alien base either (at night). Both xenonauts and aliens. Edit: Reloading Precision Plasma Rifle makes no sound as well (laser weapons have this cool charging up sound when realoading). I don't have any other plasma weapons to try this on as of yet. Caesans have no footstep sounds on grass and dirt/sand (or whatever it is in the northmost corner of one of the terror missions).
  21. I managed to get a couple of rockets in there and some heavy laser fire. Now they're just running around, getting burned and stunned repeatedly. I like that! Also most of their reaction fire from back rows went right into aliens in the front, killing a few in the process. I like that even more! Edit: and now the save got corrupted and won't load. Ah well.
  22. Ok, I'll go ramble in that thread instead. Are alien base assault missions polished in any way? I'm not able to find anything about this on the forums. I just had my first assault. I got there by night, so visibility was low and the creepy music kept me on my toes (not sure how the mission goes when you visit at day). Also the base was completely empty... Except for the command room, where I found 20 caesans and 3 medium drones waiting for me in defensive positions. I'm not sure how to tackle that situation. After opening the door and unloading everything I had at them they just killed me in their turn. And after loading last save in front of the door and spending my turn to prepare for them they just shot me through the door and the game locked up during their turn. Damned bugs.
  23. Ah yes, sequel. Something definitely not underwater and in proper engine. Man can dream
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