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ooey

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Everything posted by ooey

  1. If you are looking for suggestions and can't include the Harrier because it is too slow (and can't incorporate its VTOL combat advantage) then there is no point in including it I guess. In that case, I vote for this quite beautiful-looking aircraft, due to enter service with Russia/India soon (if you are looking for an up-to-date A/C, that is). Where you are going to get reliable info. for it though is another question as it would be classified I guess. Pak T50: Isn't she beautiful?! Bet she's not as capable as the Raptor though! Still - love the camo...
  2. The mig 25 and its missiles were primarily designed to combat this magnificent mach3 beast which, unfortunately, wasn't put into production.
  3. Hello all. Loved UFO: EU, Rebelstar and Lazer Squad and most non-realtime turn-based strategy games - that's why I'm here. I'm writing my own epic turn-based strategy game based on WWII and the classic Arnhem/Desert Rats/Vulcan games on the Spectrum by R.T Smith. It's about 50% complete. I'm so glad to see so many still love & play UFO: EU and like you all, hope the new Firaxis/Goldhawk games do very well for themselves.
  4. Perhaps they will release an AI patch soon...
  5. I played the 360 demo. The controls are a bit fiddly but not too bad if you get used to it i suppose. I'll go for the PC version too, but when it comes out here (fri)!
  6. do you have the PC or xbox version? I think the PC version is probably best since you can use a mouse (much better suited to this type of game).
  7. the firing pilots 12 (enemys 6). I think you are right about the Falklands (1982) though - the 9L was a vast improvement on older models, and the Falklands was really the only war of note the new-era missiles could be tested in (I remember they were rushed from the US to the Harrier fleet as soon as the war started).
  8. Ha! Noisy beasts wern't they!? I remember seeing 4 of them together at Farnborough. I don't think they'd fit well in the game though as they couldn't carry much armament and they were very tricky to fly (i think the Luftwaffe lost around 70 just to mishaps). It wouldn't be nice to loose them to flying accidents in the game, having to fork out more $ for new interceptors due to this!
  9. 60s & 70s air-to-air missiles were actually quite rubbish (Vietnam era) when compared to today. IR missiles like the sidewinder B were short range (2-4 miles) and had to be fired @ close to 12 O'clock to the enemy to have a reasonable chance of downing it (around 20%effective). The accuracy rates of soviet A-A missiles (Foxbat/R23 Apex missiles) of that era are unknown in combat conditions - thank goodness, but considering they copied most US tech must be similar (worse probably, as their equivalent missiles were very large compared with the sidewinder). The Foxbat and its missiles were designed as bomber killers though, so didn't need to be manoverable. I think the Soviet equiv. of the Aim-9 was rubbish though.
  10. See! Firaxis effort IS working out positively for Xenonauts. If StefanU & tohw are anything to go by, you will see a lot more xen noobs here shortly! That is what I am trying to do by continually mentioning it on GC.
  11. What Gorlom said. It's not confusing if you name it as "Alien Weapon Artefact". It wouldn't help with any problem, just make the game more random (and harder) with regards to weapon research (i.e. you don't know what you are getting until it's researched whereas if you manage to recover a heavy plasma, you know once it's researched that you are getting the most powerful weapon and don't need to bother researching the rest). The heavy plasma would down any alien (upto 3 hits Vs Muton though) despite the fact there was some attempt in the original to have different weapon types be paticularly effective against different aliens - for example, the Reaper was supposed to be more vulnerable to incendiery fire than AP. I always found that HE/incendiery shells would kill a Reaper slowly (no good) where as a heavy plasma kills it stone dead.
  12. That was one of the first things I was going to do in my xcom remake. Thankfully I don't need to now that there are TWO great xcom-type games coming out!! Is that what it's called then - Generated Stats? Who says the meek little alien pistol cannot be the powerful heavy plasma in another universe(!?) ;-) .
  13. Well - suppose you choose to research an unknown weapon that looks like it may be powerful. Once you have researched it it may turn out not to be as powerful as it looks (plasma rifle) or doing it again in another playthrough that weapon might actually turn out to be the heavy plasma. Maybe the smaller alien weapons are more powerful in one playthrough (think Men in Black) whereas the reverse is true in another playthrough. IMHO it makes the game a little fresher evertime you play through it again from the beginning.
  14. 1. Well put simply, I never like to see too much of what a game has too offer too soon/before I've played it. I just like to see teasers. It's enough to know that the content is there and that you will come across it later. 2. Basically, once you had the Heavy Plasma in the original UFO:EU, that was a good enough weapon to take you to the end of the game (there wasn't a more powerful point weapon, so no point in researching the others). Once you spotted one ot those (alien artefacts) you would know to research it and not bother with the plasma rifle et all (basically a tech tree dead end).
  15. It's good that Goldhawk havn't shown too much other than the early equipment in the game. I want to be suprised when I start to play it. That's what a good game should do. You unlock its secrets as you go along. Avoids the old "get heavy plasma quick" syndrome. Actually, considering this, I wonder if each weapon graphic will be assigned a different designation each time you play through? That is to say that the unknown weapon you are researching may be a plasma rifle or a heavy plasma depending on your playthrough. That would help with the heavy plasma syndrome, wouldn't it?
  16. What a good sport you are Chris! I suppose that, just like us, you are a gamer after all. People should consider that you have a much smaller budget at your disposal when they compare the two - not that it's going to make it any less of an experience. Lookat the price though - £50 rrp. yikes!
  17. http://www.metro.co.uk/tech/games/914467-xcom-enemy-unknown-review-ufo-apocalypse Firaxis havn't messed up. If Xenonauts is just as good as this when finished it'll do me! I will get both anyway, as I have seen enough of Chris'es brainchild to convince me it's going to be just as good.
  18. Starsky & Hutch - the game: cheats would go direct to Huggy to get all the answers within 5min of beginning the game, since Huggy Bear knows "the word on the street". Captain Do(l)by (noise reduction system) blows the fuses in your speakers with his rants(!) - that can't be good.
  19. OK then - Starsky & Hutch? The Professionals??? Space 1999? UFO... oh, wait...
  20. The Zen community? Hmmm... Is Chris a Blakes 7 fan? Maybe he's too young - but what I wouldn't give for a good Blakes'7 game!
  21. Actually, it's about time we as the xen community made a noise about it to our local games mags/online games forums etc. to get more people interested and let them know it's out there. UFO: EU wasn't critically acclaimed for nothing - there must be plenty more out there who like this sort of game. So get writing people - the game is nearly finished, and if we advertise for Chris and his team then there may be more good stuff to come from them (drool!).
  22. A gunbus Vs a UFO????!!! Now that would be funny! Get to point blank range (somehow) and watch as the rounds from the Lewis gun ping harmlessly off the UFO's thick armour!!! Seriously though - a Harrier would be nice. If it ran out of fuel it could just land in a field, and wait for a tanker or something so that it can get back to base.
  23. GC certainly aren't fly-by-night, but you've probably never heard of them. Over here in the UK we have something called Teletext (soon to be shut down soon) which gets broadcast with our TV channels (don't know if you ever had a similar system in the US - look it up on youtube). Game Central used to be the most popular pages on Channel 4's text service (100s of thousands of readers every day). Before that, they were known as Digitizer. They started in the late 80s I believe, and myself and many fellow brits have loved their honest reviews of games over the decades - honest because, unlike games mags etc. they can truly say what they think and can't be bribed. Have a look at the site - the link is in one of the posts above. It's still a thriving little community now that it has been transferred to the net, and is a good source for all things gaming.
  24. Isn't Chris away on his hols for a few weeks at the min though?
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