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Amiga4ever

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Everything posted by Amiga4ever

  1. I think its design bug. Maybe will be fixed. In UFO EU alien salvage appears when skyranger land in base. In xenonauts should be the same. For example - what happens when chinook will be shoot down by UFO on returning route to base? Stuff will be still available for research but how it possible? It should gone in chinook crash
  2. I made more aggressive fighters. Now they use often misilles from distance. Just replace files aircraft and aircraftweapons in assets folder (make backup just in case ) https://rapidshare.com/files/16413672/assets.rar
  3. Can U research anything except of alien alloys and plasma guns? I cannot find ufo navigation, allenium or power source on crash site (
  4. I can't wait for working tool. It will be great to change weapons accuracy by yourself
  5. It happen even if U load a game. All predicted funding changes are reset to 0. So shooting down UFOs will give U nothing at the end of the month if U load a game in meantime....
  6. Hmmm make new one??? )) BTW sad to heaar it....its annoying to start something from scratch:((
  7. +1 for art view from my side. Last build has art view and I hope it will stay
  8. Of course there need to be more benefits from landed ufo like priceless elerium in Xcom ))
  9. I changed MIG research time by myself to longer and now I'm satisfied well )) The same manufacture time and cost to 400k. It's good that this game is so modable
  10. Chris do U have list of bugs which will be fixed? I like to read information about it ))
  11. Chris which fixes will be included in 9.3? Any chance for more parts from ufo like power source or ufo navigation to put forward researches?
  12. Hi I have question to dev team. Could U explain me what does it mean? <Cell><Data ss:Type="String">airplane.alien.fighter</Data></Cell> <Cell><Data ss:Type="Number">160</Data></Cell> <Cell><Data ss:Type="Number">10</Data></Cell> <Cell><Data ss:Type="Number">4000</Data></Cell> <Cell><Data ss:Type="Number">1800</Data></Cell> <Cell><Data ss:Type="Number">900</Data></Cell> <Cell><Data ss:Type="Number">40</Data></Cell> <Cell><Data ss:Type="Number">40</Data></Cell> <Cell><Data ss:Type="Number">0</Data></Cell> <Cell><Data ss:Type="Number">0</Data></Cell> <Cell><Data ss:Type="Number">4</Data></Cell> <Cell ss:Index="13"><Data ss:Type="Number">0</Data></Cell> I know its speed, acc, healtch ect - but exactly which one? Thanks I'm trying to mod some files to make game much harder for example - longer Mig32 research and manufacture time. Now I'm trying to mod UFOs parameters but I need to understand above file ))
  13. Real time will kill this game. U can try UFO aftermatch and afterlight. Real time also killed ((Jagged Alliance:
  14. I tried to change folder with Xenonauts files but I can't. Anyone know how to do it?
  15. It depends on which UFOs U shoot down. Fighters never makes crash site. Attacking Scouts use only sidewinders and finish with gun. Yesterday I fought against Corvette using 2x F17 - nice fun )))) but I won
  16. I started ground mission with landed Scout and I saw crash site tile set
  17. I started ground mission with Corvete (crash land) and after first turn game end Save has been sent to Matthew
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