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Amiga4ever

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Everything posted by Amiga4ever

  1. I found this information then I edited my post )) I see U saw it before. Anyway thanks for help
  2. In second case somebody need to stay in UFO ) Just in case hehe. I think it's good idea. Something like that was in UFO EU
  3. Right. But is it possible to change to 'crashed' ? For me destroyed its mean...gone for good )
  4. It won't be this week I think. Maybe 1-2 weeks. And I'm also curious what can we expect in new build.
  5. Hmmm for me new system is perfect. Yesterday I played UFO 1 and after watching ai combat I miss xenonauts combat
  6. Every time when I attack scout it generates crash site. I use 2x sidewinder + canon Corvette - 4x Avalanche Fighters never generates crash sites ( they explode in the air ) I like Air Combat. Especially when Corvette has 2x fighters. Nice fun
  7. Its mean theres nothing to recover. Ufo is destroyed in pieces like very small ufo in first Xcom The only issue is with information. Every time is "UFO destroyed" and sometimes should be "UFO crashed". Information about ufo destroyed should be only when there is no crash site. I hope it will be fixed in next release
  8. I agree with Mr.Prayer. ESC should close current window and only on geoscape menu will pop up. This can be treated as suggestions
  9. Believe me every day I have hope to see information v 9.0 released Since 2 weeks I didn't play any other games than Xenonauts - madness
  10. I have one more suggestion about the differences between UFO crashed and landed and here's my thoughts: - in crashed UFO most of the aliens should be inside or around the damaged UFO. Some of the crew could be dead already (about it I mentioned before in other thread). Because we sent chinook asap Aliens didn't have time to disperse around also raumatic shock slowed their - in landed UFO most of the aliens "doing research" around and only guards should stay inside UFO Rest we need to find "and kill" outdoors What do U think about it?
  11. Maybe you are right. We need to see in practice how it works Honestly I can't wait.....
  12. Somebody mentioned it already about button to end turn for current soldier and I'd like to see it too. It's very useful option.
  13. I'd like to see option to removal whole equipment from soldier in base by one click. EXAMPLE: Maybe somebody mentioned about it already....
  14. Thanks. I forgot about it:) and what about Wolf Armour? I don't see it as well. Alien Navigation is researched allready
  15. I need advice. I researched: Allenium Alien Alloys Alien Alloy Fabrication Plasma Pistol and I'm stuck. I have in store Alien Power Source and Plasma Pistol Clip I didn't make save during research in progress. How to force Alien Power Source to research?
  16. During Alien turn in my first ground battle my soldier use reaction fire and hit Alien then game crashed. It was Sniper Rifle or Machine Gun. One of theese two weapons. I didn't have any medikit or granades in packpack. Just weapon and ammo I didn't find this bug in Master Bug thread
  17. I agree. Most of the times it happens with alien fighters
  18. For me is perfect enough I can't wait to try it.
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