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IceVamp

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Everything posted by IceVamp

  1. I dunno.. a regular grunt doesn't necessarily know the Xenonauts exist, and the only thing that convinces him to not shoot the bastards is that they seem to be shooting the aliens too. Unless it's a mind control device, I see no reason that these soldiers would follow your orders, and I'm not sure how fun it will be.
  2. This is a fair point. I think however properly naming them is the best way to go. Ultimately it's the player that reads the names and interact with the units. Slurs for the enemy can be worked into lore, but units should have "official" and cool names despite this. The game should not trivialize the threat you face by referring to a Vanquisher as a toilet seat lid!
  3. Does it replace the stock weapons, or give you the choice of what to equip? Nice work either way.
  4. /agree And recoil doesn't really work like that either. You get an immediate spike of recoil, and then you compensate and bring the weapon back under control. It doesn't linearly increase. A weapon's accuracy is a factor of how stable it is during FA.
  5. Trapped at work. >.< Interesting changes though.
  6. That's kind of the whole point. It's supposed to be hard to see them!
  7. I might be mistaken, but maybe he means that the tech tree should be revealed after you finish something, rather than before. So you can't plan your research, just see what lead where. However, considering this will be up on a wiki somewhere after a week, there isn't too much of a point, as it doesn't really bring anything to the game.
  8. I wouldn't mind this, no. At least the wages and upkeep.
  9. Alright! The thing about that (5 snap vs. 5 rnd burst) example being the same; I assume that the caliber or type of weapon is similar. If you pay 85 AP for five snap shots, I don't see a problem with them having the same suppression as a 27 AP 5 round burst. The amount of bullets whizzing past the enemy is the same, and you've certainly paid for it! That alone makes the MG a far superior suppression weapon. Whereas a precision rifle would have to have a certain bullet type for example, that grants extra suppression. I don't want the mechanic to be all about volume, but universal, meaning all fire suppress. Considering the different AP costs, I'm not sure MG type weapons need a boost to the amount of suppression each bullet does, and about that we might disagree. However a pistol should rightly have lower suppression for example.
  10. I only find the double weight thing too glaring. Mainly because it is something that seems like it should be an easy fix. I don't load my game any more, and thus have no problems researching. It might be prudent however to have a known issues thing accompany the release, as to make people aware of things and how to avoid them.
  11. Totally misunderstood you then. You quoted him on the mechanic being universal, and argued slightly against this. I thought you meant what I said then, that suppression should be a mode or something similar. I hope you didn't misinterpret my post, I was genuinely asking how, what I thought you meant, was better. I'm not saying only volume should matter, if you see my earlier posts. MG's and Sniper Fire is naturally more suppressant than a pistol. I think we're agreeing quite a bit.
  12. There's still a lot of people asking questions that can be sorted by knowing the key.
  13. Wait. What? Are you sure? I just assumed that each fired missile was a missile that had been produced. If not, then I can understand the time of making them.
  14. Yup. Would be nice to have them in. Hopefully Chris makes enough money from the game and kickstarter and stuff, that after he's gotten his Aston Martin, he'll make a female soldier dlc.
  15. Well, creating thousands of new sprites is probably out the window, but alien mind control. Sure, I wouldn't mind seeing that. ^^,
  16. Yes, if the mechanic was implemented that way, there would need to be such differences. But if it's based off amount of bullets/explosions, the MG would in it's current form already be a superior suppression weapon, if you consider amount of AP spent for amount of suppression achieved.
  17. Correct. It's not a laser already because it fires ovalish bolts. Hence the technology being used is not our current understanding of lasers. Maybe trapping the energy from a very high powered laser beam into an energy shell, making it rather unstable and explosive, which fits with the fact that there is a small "laser explosion" from impact. The point is, having an indication of the height of your shots, like in EU, is not a bad thing. I like semantics and accuracy, but I like playability and fun more.
  18. Yes. I find it very good in fact. When outmanoeuvring those corvettes, using the targeting function will often put my jets in harms way, because they do the whole interception of trajectory thing. In fact, I only ever used to target fighters because I usually take them one on one, and a mig would blast it before it got a shot off.
  19. But you need those scientists! And technicians! My men are clad in cardboard and firing sling shots!
  20. What do you mean will be taken away from it? That if you have five guys shooting at someone behind a crate with snap shot not doing anything, but if you select the "Suppress" action, suddenly those shots have an effect besides denting the furniture? How is that superior?
  21. You don't need to target the enemies for a lock on. As long as your interceptor is pointing in an enemy's general direction it'll try to lock on to that in my experience. If it has a lock, the red diamond is displayed on the missile.
  22. Fighters shouldn't leave crashes, so definitely a bug then. Unless it's a scout? Have you tried holding the ship for five turns? (At least one soldier in every room?) Does sound like some bug though.
  23. Yes. One could send out a meeting escort from the receiving end to escort the other half of the way.
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