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Showing content with the highest reputation on 03/27/2024 in all areas

  1. Somebody should post a complete tech tree.
    1 point
  2. This idea would solve the ridiculous situation when most of your soldiers are generals. It looks like an army of banana republic. 10 generals, 3 colonels and one soldier. Re-thinking a system of promoting into a classic pyramid (one officer has at least three subordinants )would solve a lot of issues.
    1 point
  3. We've now released our Milestone 3.6.0 patch onto our standard Steam / GOG / Epic branches, which fixes several stability issues that existed in 3.3.0. Although our primary focus is working on the next major update (Milestone 4) we will continue to fix and patch Milestone 3, so please do report any bugs or issues you encounter. Balance Changes & Gameplay Updates: Mentarch can now be suppressed again. However, it now has 80 Bravery instead of 50 Bravery so it is harder to suppress than it was in Milestone 2. Added correct white silhouette images for the MARS vehicle weapons (used in the unit minitabs at the top of the tactical UI). Wraith autopsy research project no longer incorrectly awards $100k on completion. Fixed soldiers being unable to crouch if another soldier was already moving. Updated the code so that if you press the Crouch button when a soldier is moving, they will try to crouch at the end of their move. We've now capped this to one attempted crouch action, so pressing the button multiple times will no longer waste TU by queueing up crouch / uncrouch actions. Bugfixes: Fixed the entire screen permanently going black when a unit fires a weapon in the tactical combat for some players. This bug was linked to the "camera shake" setting, and some users had disabled that setting as a workaround - if so, you should now be able to re-enable it. Fixed a crash that could occur when quickly switching between the aircraft screen and another strategy screen. Fixed a crash if you try to launch an aircraft that is already airborne (it now correctly redirects to the new destination). Fixed an AI hang that could occur during the enemy turn in the tactical combat. Fixed the exterior walls of the office on the Cleaner Data Raid missions displaying black on some systems. Fixed the player being able to hire more engineers / scientists than their workshop / lab capacity should allow if you have excess lab capacity free at a secondary base. Fixed the heal animation not displaying properly. Fixed the soldier portraits on the Soldier Equip screen sometimes disappearing. Fixed the aircraft transfer duration repeating a second time after completion, taking twice as long as intended. Fixed an issue when completing an engineering project on the 5th or 6th base, which would take you to the workshop screen for the 4th base instead. Fixed a bug where unassigned soldiers could display the incorrect armour name in the armour dropdown - e.g. be visually equipped with the Warden Armour, but the dropdown would read Tactical Armour. Fixed being unable to disable the air combat Afterburners / Retreat buttons during the initial aircraft deployment phase. Fixed movement / turning not being interrupted when sighting an enemy if you were doing it as part of a grenade throw action (it worked fine when firing a weapon). Fixed the visual flicker that would occur after finishing an air combat battle as the cities briefly appeared on the map and then hid themselves. Fixed the Cleaner HQ mission sometimes not revealing immediately when you reach 100% on the progress tracker. Fixed the soldier minitabs at the top of the tactical UI not showing the number of USB sticks on the tile of an unconscious soldier (like it does for dead soldiers). Fixed a Boreal log pile that had a graphical glitch with one of the logs.
    1 point
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