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Showing content with the highest reputation on 06/05/2023 in all areas

  1. Hello everyone - May is now over so it's time for our monthly update to explain the progress we've made. Early Access Launch Date: The first thing to mention is we now have a date for our Early Access launch. I don't know exactly when it will be revealed because our marketing partners Hooded Horse are handling the announcement, but we're just focused on getting the game as good as possible for that date (which is really not that far away)! Please be aware that the Early Access version of the game is going to cut off after about 60-70% of the full campaign. This is still a big chunk of the game - depending on how quickly you play tactical missions, you could easily spend 10-15 hours playing a campaign before you hit that point. Ultimately we had to make a decision between spending our time working on polish and bugfixes that affect the whole game, or fixing various issues (and adding some missing content) that only relate to the final section of the game. In the end we thought people would prefer to play a 15+ hour chunk of Xenonauts 2 that would hopefully leave them impressed and keen to play the final game, rather than release the entire campaign in a less polished state that they might enjoy less. We will be adding back the removed content during Early Access, once we've had a chance to test it and polish it up to the standards of the rest of the game. Current Goals: Our current goal is to make sure the playable parts of the game are as enjoyable as possible. One important goal is to ensure all the research text and art in the playable sections is ready, so I've been working hard on that (along with a number of illustrators). We're also working on lots of bugfixes and usability improvements, and adding little quality-of-life features requested by the community - e.g. you can now rotate soldiers when arranging them inside the dropship on the strategy layer. If there's any time left over, we'll try and add some new maps too. We're not going to be making any further large changes to the game until after the Early Access launch, as we want to avoid introducing new bugs. It's always important to have the game as stable as possible on launch! Completed Work: Now I've discussed our future plans, I'll quickly summarise the work we did last month in the space I have left: We released Closed Beta build V27 onto the Experimental branch, along with four hotfixes that fixed a LOT of bugs. We'll be hotfixing a few more issues this week and then hopefully releasing it on the Steam / GOG main branch. More work on the translation. As mentioned above, quite a lot of work on the research text / research artwork. We did some more work on the new Geoscape icons. We fixed the memory leaks in the game, which were causing performance issues and eventual crashes if you played the game for an extended session. This involved upgrading a copy of our codebase into the most recent version of Unity (as the version we're using is so old it doesn't have the tools required to easily find memory leaks), which is good news - after the Early Access launch, we'll probably upgrade the main project to this new version of Unity too. This should improve performance and compatibility, as well as making the lives of the developers easier. There's a few more smaller things we worked on that probably aren't worth talking about, as this post is already rather long. That's all I have for this month, so thanks for reading the post and I'll make another post once our release date is announced!
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  2. Maxm222, you see it when it´s finished. And it isn´t finished until I can test much more with the next Hotfix / Update. The next 150 Days+ are important, after I can get on. Atm. I´m at day 150 / 160 or so and can´t get on with the remaining Misson until the awited next small Bugfix-Upgrade is there. CaptainSPrice, such unimportant fun Posts don´t help and unnessecarry. I make such an big Test Report (my 2nd) to give an complete Feedback what an Ocassion- / Standard-Gamer later on will have and what need to be adjusted before Early Access & more important full Game-Release . That uncheated Gameplay with an complete Report is hard work and time consuming. Skitso, thanks for the Praise. I did an first one long time ago (I think it was V.23 or V.24). The Other Main-Beta-Testers from beginning on help to make the Game better and all we find out to make the already integrated Features / Content in the Game get Upgrades, Overworks / Reworks and Refits. Not all is done so far of that, but some of them get done until now.
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