1 point- Human (thrown) grenades: Has anyone checked the percentage of self-damaging throws? I think this issue came up before, but unless a soldier is wounded or impaired in some other way or facing high obstacles, I think the percentage of throws that land close enough to kill or injure the person throwing should be about 5%, max. For soldiers to throw a grenade right down in front of themselves, we're talking either dropping it when it is thrown, or being seriously depressed and wanting to end it all. If they're that depressed, it's probably because they were stuck in the wheel of the drop ship the previous turn... - Alien Alloy Starvation This has also been discussed somewhat, but for the 3rd or 4th time in a row, my game will be ending due to being unable to make more advanced anything because I don't have alien materials and can't make better aircraft or weapons or much of anything else. Perhaps the humans might be able to pick up some working weapons and ammo on the battlefield sometimes?
1 pointYeah, the grenade thing is a tad iffy. I think it's supposed to count for flubbing a throw and having it bounce, but it really comes across as your recruits having suffered brain damage sometimes. Instructions inclear, shoved portable nuke into shoe. Like I think the odds of a grenade backfiring in Silent Storm was even higher, but it was usually your fault, because you aimed for a window, it missed the window, hit a pipe, and rolled back down. Or those moments when it flew, hit a guy, and rolled back. Either way, XD's fix to this was just to give them a really nice accuracy bonus. Somehow they still couldn't aim past smoke worth a crap, but not sure how they pulled that off. Just would be nice to have backfires be rare, rather than the norm for sure. I'd imagine the balance will be nicer, they are working on a crap load of other stuff for now, nothing's going to be balanced.