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Showing content with the highest reputation on 10/24/2019 in all areas

  1. There's a feature that Silent Storm had that I always wanted to see in all XCOM-likes. Namely indicators for when units snuck just out of sight, but without exact locations. I know this doesn't apply to everyone, but I love to play this game on one screen while working on another, and sometimes this means I forget or miss when a unit is hanging out right on the periphery. I like that X2 has included the ability to keep all vision gained during your turn to this effect, but I was curious if it would be possible to see something like this for us multi tasking folks.
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  2. Today we're releasing a final hotfix for Beta Build V8 that is on our Experimental Branch. You'll need to switch to those branches if you want to get an update over Build V7; please follow the link above for instructions on how to change branches. Changelog: Terror maps should no longer begin with 2 soldiers stuck in the tail of the dropship. Dropships now have 20% more range so should be able to reach anywhere in the world. Converted Fusion Pistols / Rifles should now have ammo when built. Dead or critically wounded soldiers are now immediately removed from the dropship, meaning the game will not crash if you attempt a second mission with the same dropship after taking casualties. It is no longer possible to build aircraft in unfinished hangars at secondary bases, consuming the funds but not granting the aircraft. Fixed an issue where the soldier arrow scrolling on the Soldier Equip screen could start alternating between different soldier categories (different dropships / unassigned category). Fixed an issue with the Healthbar in the ground combat UI showing a bunch of decimal points after a soldier is healed. This is likely to be the last batch of fixes for V8 and if all goes well the build will be pushed out onto Stable soon. Let us know if you encounter any further bugs, though, as they may be relevant for V9 which will be arriving relatively soon!
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