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Showing content with the highest reputation on 01/04/2017 in all areas

  1. The basic rules are as follows: You cannot claim to be responsible for producing a mod you did not make yourself. You cannot host mods that you did not make yourself without permission. You cannot include assets from other people's mods in your mod download without getting their permission. However, you cannot prevent people modding your mod - just like I can't prevent people making a mod for Xenonauts that I don't like (the most I could do would be to deprive them of official hosting). Therefore, releasing optional balance patches and so forth for other people's mods is allowed without their permission provided the following conditions are met: You do not claim you are responsible for creating the mod you are patching. You credit the previous mod team and do not claim to be associated with them. You link to the original download thread for the mod you are modding, and do not attempt to host their mod yourself. You do not include any of their assets in your patch (modified or not). Your work must remain a separate download from theirs unless you have their permission to merge the mods. The important thing is that people are not allowed to steal other people's work and claim it is their own, but other people are allowed to use your mod as a requirement for their own work provided the above conditions are met. You cannot stop a user installing one mod, then installing a second mod afterwards. OK, so what exactly are "assets"? Some clarification on what exactly qualifies as the "assets" of a mod which you are not allowed to take without permission. Bear with me, as this gets a bit complex in places: 1) Custom assets are not part of the base game and are created entirely by a community member and cannot be included in your download or modified into something new without permission (an example would be Max's paintings, Skitso's maps or Jsleezy's armour images). Goldhawk doesn't own these, the creator does. You can still use these as a requirement for your mod using the rules in the original post, and potentially you could "modify" them by adding another image on a layer on top of them. For instance, you could "modify" one of Jsleezy's armours by drawing a backpack on the image provided the backpack was a separate image placed on top / below the armour image in-game. That would change the game, but not actually change his image file. However, you couldn't draw the backpack onto the armour and merge it into a single image without permission from Jsleezy, because that would be directly modifying the source image that he has created. You need his permission to do that. 2) Custom Writing (etc) also may not be taken without permission. For example, if you've written a new research project description in the game then people cannot just include that in their mod without your permission. These are modifications to a Goldhawk file, such as xenopedia.xml, but contain your own intellectual property. They can take the idea, but not the name or writing - so if you create a grenade launcher in your mod, people can take the idea of a grenade launcher (and even create one with exactly the same stats) but they can't take your research description text or the name or any special images you've created and include it in their mod download without your permission. 3) Game Balance - I'm afraid you've got no rights to protect your game balance or mechanics. If you create a mod where rifles do 500 damage per shot, everyone else is allowed to take that 500 damage change and use it in their own mods without credit if they want. Think of it like X-Com and Xenonauts; you are protecting your images and names and intellectual property, but not the actual game mechanics. So if your mod makes the player buy the starting items instead of getting that free, people can just integrate that into their own mods without asking or crediting you if they want to. Nobody has any way of proving that they took the ideas (or the execution) from you, so nobody knows if they stole your mod or just recreated it from scratch themselves using the basic Xenonauts files. That said, please be nice to each other - just because you *can* take these mechanics without crediting the original modder doesn't mean that you should. If you were inspired by someone else's work then please do the honourable thing and mention them in your post. We can't force you to do it, but it makes the community much nicer for everyone.
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  2. This is a sitrep for the community, which i regularly like to give out, to let you know where we are at the moment. This is steam, read from bottom to top. Charon [Autor] Gerade eben ... Solver helps us to get the source code straight and to add new features into the game which makes X-Division so much better. Without his help X-Division wouldnt be where it is today. All of this leads us up to this point, where we are at the borders where we have to decide if we want to make a mod or a game. All of us tend to rather making a game, than a mod, because we really would like to, and the mod is practically finished. Nonetheless this needs some restructuring and a new outlet, and frankly speaking, way more manpower. Charon [Autor] Gerade eben @Stormfish3000 There is no programming language, its all notebook and xml data. A toddler could copy and paste and change 2 values, if you catch my drift. Yes, we also think we would need help. Here is what we wrote about that: http://www.goldhawkinteractive.com/forums/index.php?/topic/14289-x-division-needs-modders-at-dev-team/ If you want X-Division to be a mod than it is practically finished, some rough edges here and there + endgame left to do. Right now X-Division is where we Drages ever dreamed it would be. We have 1000% more and more indepth content than the vanilla game or any other mod out there. Not only that, we also write additional small mods which the whole community profits from as well like the "aircombat radio sounds 2.1" AND we revise and make old mods compatible for everyone to use, not only for the ones who play X-Division. Not even counting the incredible amount of knowledge we contribute for other modder and people to directly profit from. Continued ... Drages [Autor] Vor 16 Minuten No language. Just notepad and excel writing. Stormfish3000 Vor 2 Stunden I think you guys should have a lot more help if 13 months is the minimum... What programming language is this game?
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  3. Wait some more. We will need more testers after big patch!
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