Sandis Posted May 15, 2012 Posted May 15, 2012 If you see UFO a small type or medium type. The attack with F-32 with new manufacture missiles. Disable torpedos. Then shoot down by gatling gun. Works 90%. Maybe needs disable 1 missile too. Or other. Sent on this type UFO's F17 with old earth weapons it shoot down 100%. Not destroyed.
radius75 Posted May 15, 2012 Author Posted May 15, 2012 thanks, this trick works, but... this concept gameplay stay in ending version this game? if high lv weapon used = 0% chance to shutdown? only destroy?
Gauddlike Posted May 15, 2012 Posted May 15, 2012 The spawn rate and time of ufo's has not been balanced. You may not be fighting so many of the weaker craft by that point in the full game. Or it may be that the weapons you are using will be weaker or the enemy will be stronger
radius75 Posted May 15, 2012 Author Posted May 15, 2012 100% destroyed ufo's = no ground mission = no artifact for sale = bankrupt? ^^
Kaguya Posted May 15, 2012 Posted May 15, 2012 You don't need the artifact sales to stay in the green. Just destroying tons of UFOs has significant boosts into your monthly gains (+$200k total is what I had at one point). The monthly paycheck should be plenty enough to begin with, unless you overextend too early. It'll help, sure, the ground combat isn't required to make money in the game in it's current state.
flashman Posted May 15, 2012 Posted May 15, 2012 Missiles make ships crash Torpedoes do high damage but if its the last hit it is destroyed. Only Light scout, scout, corvette create crash sites Fighter,bomber,heavy bomber do not
Matthew Posted May 18, 2012 Posted May 18, 2012 The balance is nearly not final in the game. Many things will change until the end of the project.
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