dpelectric Posted November 2, 2014 Share Posted November 2, 2014 I'm attempting to specifically force more battleship terror missions for a little experiment I'm trying. I set terror missions once per wave as "false", changed the cooldown from 14 days to zero, jacked the AM_terror battleship value up to 2000 and all other terror UFOs to 0, but still in four waves no more battleship terror missions. Can anybody tell me what else I need to do...? Quote Link to comment Share on other sites More sharing options...
Gurbo Posted November 2, 2014 Share Posted November 2, 2014 (edited) Wait until the aliens start sending UFOs capable of performing terror missions, maybe? Set up battleships so they can be spawned since the beginning of the game and test on a new save. IIRC it was more complicated to change the config on a running save than on a new one. Edited November 2, 2014 by Gurbo Quote Link to comment Share on other sites More sharing options...
kabill Posted November 2, 2014 Share Posted November 2, 2014 I'm attempting to specifically force more battleship terror missions for a little experiment I'm trying. I set terror missions once per wave as "false", changed the cooldown from 14 days to zero, jacked the AM_terror battleship value up to 2000 and all other terror UFOs to 0, but still in four waves no more battleship terror missions. Can anybody tell me what else I need to do...? Can you clarify what you've done with the battleship chance? It sounds maybe like you've increased the chance of a battleship appearing for a terror mission but not the chance of a terror mission actually spawning, possibly. Might be that I've misunderstood what you've done, though. Quote Link to comment Share on other sites More sharing options...
podbelski Posted November 4, 2014 Share Posted November 4, 2014 btw how do you change terror mission cooldown time? Could not find it in gameconfig Quote Link to comment Share on other sites More sharing options...
kabill Posted November 4, 2014 Share Posted November 4, 2014 It's in the section with all the alien mission related variables, not long after the bit where you can set the relations damage for different UFO events. Quote Link to comment Share on other sites More sharing options...
podbelski Posted November 4, 2014 Share Posted November 4, 2014 ok, seems it's "terrorMissionDelay" and I looked for "cooldown" TY Quote Link to comment Share on other sites More sharing options...
Dranak Posted November 4, 2014 Share Posted November 4, 2014 Off the top of my head, I think you adjusted the ticker threshold for when a battleship will be selected for a terror mission. Have you seen non-battleship UFOs dispatched on terror missions? Quote Link to comment Share on other sites More sharing options...
Dranak Posted November 7, 2014 Share Posted November 7, 2014 Yeah, it looks like you did those settings backwards. You should set Ticker to 0, Chance to something crazy high, and Battleship to 0, and then delete the other entries. Quote Link to comment Share on other sites More sharing options...
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