Wolfenswan
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Just a quick question for clarification: When you say that Cybernetic armor needs to be set to higher priority than the Armour Resource pack, does that mean it's PO # needs to be higher or lower? The launcher isn't to clear about whether the mods are launched in ascending or descending order.
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[v1.5/X:CE] Fire in the Hole! Destructible UFO Hulls (v1.3.3)
Wolfenswan replied to kabill's topic in Completed Game Mods
I've been noticing that since the update to CE 0.28 corvettes (not sure about the name - the medium sized ones with the 2-tiles wide entrance and a long floor, followed by a broad room) don't seem to have a destructible side. I started playing with 0.27 and FitH. Did I miss something (maybe need to reinstall?) or is it a bug? -
Is carrying capacity represented by the full length of the "carried weight" bar or only the green part of it? E.g. would a "full" green bar (adding anything else and it would turn red) be 100% carrying capacity? I'm wondering because of the "80% of carrying capacity to increase STR" requirement.
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What works: Starting a new game with 1.03 and 1.03 version of FitH. Loading the old savegame in 1.03 using 1.00 version of FitHLore+. What does not: Loading the old savegame after overwriting 1.00 FitHLore+ with 1.03 FitH. Loading the old savegame after cleaning assets/. Loading the old savegame after cleaning assets/ and installing 1.03 FitH.
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I can confirm issues with the LoS in Landing ships (both shot-down and landed). 1. Soldiers in the lower floors can't get LoS on the overlooking balcony. 2. When breaching and entering through the side, the inside stays black and doesn't update, until you're in. Also I'm experiencing a crash in a Landing ship mission during the alien turn (when it occurs it always seems to be tied to the "UFO door opening" sound), though it might be related to me using the combined version of FitH&Lore+ in 1.01.
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German Translation - Update Thread
Wolfenswan replied to Schnittertm's topic in Translation Discussion
Ist "Fuel" eine Prozent-Angabe? Dann sollte "Tank" auch funktionieren. Evtl. funktioniert "Kerosin", aber das macht bei den späteren Jägern weniger Sinn oder? -
German Translation - Update Thread
Wolfenswan replied to Schnittertm's topic in Translation Discussion
Was muss denn übersetzt werden & was ist das Zeichenlimit? -
If you don't mind the sprites then you could just replace the default pngs with the included alternate/soviet ones, only a RPK/PKM/Pecheneg is missing I think. There might even be sprites for AKs though I'm not sure.
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Thoughts & Lessons from X-COM: Enemy Unknown (by Firaxis)
Wolfenswan replied to Chris's topic in Monthly Development Updates
The original mod was created by Dean Hall/Rocket, one of BI's senior programmers who had intrinsic knolwedge of the engine and the code. Once BI realized there's money to be made it received backing and eventually became Standalone. If DayZ's ruined now that it's "professional" or if the dozen various mod-versions that sprung from the original are better isn't mine to decide That said, ARMA (the game DayZ was built on) is a lot closer to Xenonauts than the other professional titles you listed. The developer encourages modding and the scripting language (albeit awkward at times) let's you do all kind of crazy stuff with the game if you'd so desire. So there's probably an argument to be made here about a developer's attitude towards modding and the longevity of their game.