relkin43
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HNnnng! YES please make this, YES I will buy it. 3D & Cover are both very welcome; R&D improvements with developmental options get me all hot and bothered. I'd really like to see R&D expanded upon with branching tech tree decisions (go A OR B but not both). Also mechs & psionics please :3 I really do miss psionics. If you do go 3D, please don't make cartoony...I like the more serious aesthetics of xenonauts. Terrain verticality is neat but maybe add water elements? Not saying go TFTD...but maybe that's not such a bad idea given you are going in a very similar direction as micropose did.
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Supplying you guys with all new custom sprites
relkin43 replied to outer's topic in Modding Discussion
so I've read scuttlebutt about a mech that never got animated :3 -
eh I run this in 1080 and have zero issues with the new inventory screen on the battlescape. I actually prefer it.
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lol I will clarify. 3 Foxys with a full compliment of allenium torps can destroy any ship in game ezpz. Just target the main ship while going at min speed to max range between you and interceptors. Once you're payload in on its way to pain city jackup your afterburners and hightail it out of there. Escort your choppah with some condors and you're fine.
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1. Skip lasers 2. Do all ground missions 3. Rush your 2nd base in the US (first should ALWAYS be in the mid east covering USSR, EU, parts of Asia) 4. Cheese the crap out of foxtrots and allenium torps. That's how you 'win' V18 the easy way. Foxtrots with Allenium torps can knock anything out ezpz and ballistics do more than enough damage to take most anything out for a few months.
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Very cool! Lets hope we get more letters for our classes
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Yeah I noticed this too, it seems like if they are standing together it will still hit the guy next to him - I actually had a sniper dick cheney my heavy gunner when attmpting to shoot somebody 60 degrees west of their position lol I haven't tried crouching one guy and having the other stand up yet.
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Just a quick thing to note, if there is smoke in the FOW, even after several turns and it "clears" its still technically on the map - you have to send somebody over to get LOS on that area to clear the smoke tiles from the map to prevent the crash. (tested this with a save I was having issues with last night)
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Ground Combat Balance Discussion v18.51 Hotfix 3
relkin43 replied to Aaron's topic in Xenonauts General Discussion
Agreed, iirc that's how xcom did it. -
Ground Combat Balance Discussion v18.51 Hotfix 3
relkin43 replied to Aaron's topic in Xenonauts General Discussion
Hmmmm speaking of grenades. Flares. I hate them. Why? Because they light up the map whether or not its in FOW - thing is, you don't actually see it so if there's an alien there you won't know until get LOS. Problem is, theres no way to tell if you have LOS since its already lit up......Flares should just extend view range in that area NOT light up the map as if it was in view when its not because it makes night maps superbly hellish. -
Massive air combat difficulty spike
relkin43 replied to fw190a8's topic in Xenonauts General Discussion
It's actually in the description of the landing craft BUT I think you don't get that until you capture one. -
That's a really good point, it hasn't happened to me yet but its only a matter of time....