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Myth

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Everything posted by Myth

  1. I had the loadout CTD once after loading a game but without entering ground combat.
  2. I made liberal use of gas as well as cattle prods on the remaining guy in the save ([ATTACH]3871[/ATTACH]). The electro-shocks showed the number, but they didn't stun him. If this is by design, how is the user supposed to understand? Especially as, at least with the cattle prod, this alien as well as the little flying saucer show the stun damage number. The message would be perfectly clear, if they showed "immune". "resisted" would go in the right direction but imply that they resisted this one time, and might not resist next time. Fight2.sav Fight2.sav
  3. This is technically not a bug but a usability problem. The UI uses drop down boxes, for example to allow the player to change a soldiers assignment or a hunters guns. The drop down boxes work, if you click on them. It was not obvious to me though, that they were drop down boxes. I found out accidentally after hours of play. So, they should have an indicator.
  4. Maybe Berserk is the wrong name then. Being Berserk was considered desirable. "Most historians believe that berserkers worked themselves into a rage before battle, but some think that they might have consumed drugged foods." http://en.wikipedia.org/wiki/Berserker One might argue that only if the urge to fight was so strong that you couldn't hold it back even if you couldn't find an enemy you'd hurt your comrads.
  5. Of course they are. They may not be new to the battle field, but they sure are new to this world.
  6. I had a CTD on 1 of 3 runs. CPU: i5-3350P. GPU: AMD Radeon HD 7700 Series 9.012-121219a-152192C-ATI.
  7. I had the CTD at start of the first mission with V20C1 and CTD at opening the Inventory with V20C2. Resolution 1680*1050.
  8. You might want to leave it in for the "easy" difficulty setting.
  9. Finding the edges of the map is very reassuring. To me, that is. Being able to find them or having them from the start reduces my tension dramatically.
  10. Havn't. Reboot as rarely as possible. I did exit and restart the Desura client, though.
  11. I tried again. The Desura client marked Xenonauts as "not ready" and installed something. This time after choosing "Play" there was an error message. Pretty nondescript. The next try showed the above mentioned behavior.
  12. Just downloaded it from Desura. It doesn't work. It asks me which version I want to play. I chose "Play". I see the Process in the task manager. After a few seconds it goes away. No error is displayed. End of story.
  13. It may be a tiny bit late for drastic changes, but the idea just came to me now and it might find consideration later, if time permits. The hidden movement phase has two functions: 1) It shows what the soldiers perceive during the aliens' turn, so that alien's the player can retrace aliens' positions from the directions of bullets and civilians. 2) the waiting creates tension. For me, the waiting also creates aggression towards the game developers. I don't like to be made to wait. I'd rather the soldiers did the thinking themselves. If they were shot at from some direction, they might just mark an area as potential alien ground. If they saw an alien pass them by, without noticing them, they might indicate, that an alien of type X went "that way". In game terms they could do so by overlaying the map (including the fog of war) with an arrow. This would also give the game more of a role playing feel. Additionally, the game could replay the soldiers memory of what they saw during the hidden movement phase on demand. It shouldn't need to be accurate every time though, as memory never is. If soldiers return fire, the game would need to show. But if they are killed or unconscious, it shouldn't, as they wouldn't live to tell.
  14. I reloaded the autosave of the beginning mission, played it through and did not have the same crash. When I tried to exit the game it did crash though. After reloading the savegame and trying to exit the game again (after the chopper had been back to base) it crashed again. Downloaded via Desura
  15. Same here. CTD after returning from the first mission. When the mission was completed the game showed the mission statistics. I pressed the space key. The Screen was black but for the top bar with the speed setting keys, the base, the crash site and the chopper. The chopper did not move, but a white circle returned to base. when it arrived the game crashed.
  16. I might be just imagining your emotions from text, but you the way you quote "attract fashion orientated players" oozes with so much disgust, you still must be trying to get this revolting feeling off your fingers that typed those filthy words. Quick ... before it spreads and you need to amputate the whole arms.
  17. As much as I hate the style, I so agree to irdr and Nemeo: a 70s game should look seventies. On the upside, it would make Xenonauts very distinct from any other game, allow for a much more visible display of progress and maybe even attract some fashion oriented players to the game.
  18. Maybe the "Resilience" attribute of the Vehicle should be "Robustness". Resilience is the ability of a system to return to a normal state after a disturbance. Most vehicles aren't able to heal or self repair when hit.
  19. If a timetable isn't viable, how about a todo list? A (rather detailed) list of all things that remain to be done. The issues that are being worked could be highlighted and as soon as you know that they will be done for the next build or the one after you could add that information as well.
  20. One alternative to lowering AP is raising AP-cost. These are not equal, as raising AP-cost can be done individually for each kind of action. When suppressed you may need double or triple AP for movement or an aimed shot but shooting blindly may be just as cheap as when not under fire.
  21. How would this work with an sharpshooter shooting a single bullet at an enemy very far away? He does have a very serious damaging capability. So each shot is a serious threat even to the heavy armored. But he can't shoot more than once or twice a round. So after he took his shot, the mark should be aware, that there won't be another one coming, right?
  22. If suppression was to actually suppress the other sides movement, your guys would need to fire in their round not in their own. They would need to save saving AP for suppression fire the way they need to save them for reaction fire. Someone in cover and under suppression fire sure still would be able to throw a grenade or shoot in the direction of suppression fire, but very inaccurately. He could accurately shoot someone from the opposite direction.
  23. Considering how the aliens watched earth for quite a while before attacking and how they are masters of biological warfare, it wouldn't be surprising if they found some sort of alien virus that turns people into aliens. Chrysalids are a kind of virus. Only a) they are bigger and b) they have rather short incubation time. Now suppose the aliens invented a small virus that had say a week's incubation time and started spreading it over cities. Wouldn't that be lovely? Xenonauts would have to rush to kill the virus outbreak before the whole city would be infected. UFOs could have viruses on board on a regular basis. Xenonauts would be surprised at first, how some of their soldiers perfectly out of the blue would get sick and turn to aliens at home, forcing them to fight a (small) base invasion scenario. Only after a while, if their research would be fast enough, would the Xenonauts realize, that they have been infected and needed some cleansing of their own and of any scenes where aliens have been killed. This could expand to a battle between the Xenonauts and the aliens researchers, as -- supposing the initial production cost of the virus is rather high for the aliens, the human immune system has a good chance of killing the initial virus and the initial virus is a one-shot thing, in that it cannot reproduce within humans, just change them -- the aliens might be able to create higher quantities of fiercer viruses over time.
  24. There is the kind of hard that requires you to take risks and make proactive yet prudent decisions. This is a challenge. There is the other kind of hard that requires you to labour and toil a lot to get something done or maybe even to just keep in place. This is tedium.
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