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Tiresais

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  1. Xenonauts Review: A taste of the original XCOM [video=youtube;JUrW4Xl59Og]
  2. man that sucks, Mr HEavy Weapons, you (not your name) will be remembered
  3. What Dranak said - So many rookies have lost their lives in the act of graciously lobbing stun grenades
  4. Frustrating, but logical - if aliens didn't throw nades at clustered marines surely that wouldn't make sense? I'm always paranoid at breaches now, so will have shieldmen at front and no more than 4 close together (and preferably the rookies)
  5. Hah yea dat feels. I've lost a person on every mission bar one (which, ironically, only had 7 people as it came straight from a crash site to a landing!)
  6. Dolf Schmidt was a veteran of 8 missions and 8 kills, a man of few words, he carried his Ballistic Machinegun as if it was the chubbiest new-born babies. Alas, whilst protecting the Algerian's right to take sea-side holidays via train, he was brutally riddled with bullets from an unseen grey-skinned red-shirted a-hole on the darkest of nights. The villain was later introduced to the finer points of a shotgun from two feet away. Good night sweet prince. (Share your stories!)
  7. Have to say I was really sad not to see this feature *sniff* You'll be missed Dolf Schmidt, you were the best heavy, well, my only heavy... Now I've got a Danish chick but it's just not the same
  8. I think you need some more pre-release testers then I love the game so far, but a little worried with the past two experimental releases. If it's really unstable you shouldn't really release it - there's nothing to learn if it breaks so easily. Betas aren't to find the obvious crashes but the less obvious ones.
  9. This is broken, really disappointed - not sure what there's to learn from a release so broken. Played 5 minutes and so far can't start new research projects (might be my own stupidity?) and already had two crashes. Definitely understand the experimental side will bring crashes, but really these crashes are so obvious that they should have been picked up with the most precursory play-through testing...
  10. I was thinking of getting the add on given the addition of human opponents to play against - it adds a whole new tactical situation to it... Plus I can train all those useless rookies on the infiltration missions
  11. Yey for positive press! http://www.newstatesman.com/killing-time/2013/10/xcom-enemy-unknown-xenonauts-dumbed-down-game-any-less-fun
  12. Not a suggestion for the game per-se, but it'd be nice to have a weekly/bi-weekly update from the team letting us know how it's going . Or is it just me?
  13. Had another CTD, but this time it happened when I accidentally shot a friendly troop in the back (god my team are awful) with a machine gun.
  14. On 3rd mission, first time I used an Autocannon scout vehicle to kill someone, Sebillion was facing in a NE direction and hit from a SE direction, all 5 shots fired but CTD when the third bullet hit him (before any sound/animation was played). Also, there was a wire-fence between us. Maybe if we all put in bullet points as many unique characteristics we can think of? Scout Autocannon Sebillion Facing NE Shot from SE Wire Fence CTD on hit
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