raziel1981

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10 Good

About raziel1981

  • Rank
    Captain
  • Birthday 09/15/1981

Converted

  • Location
    Beer-Sheva, Israel
  • Occupation
    Chemistry Grad. Student
  1. Hi Chris, its great to hear all these news regarding X2, and like others have mentioned already the new Androns do seem very interesting. As for the Seb - I really hope that they will get a more grim look then the current one which makes them look like a kids toy to me. The new Caesians also seem interesting-ish but for the most part i'm concerned that we're going to see a rehash of all the previous races which were all bipedal and kinda boring after 1 playthrough (with the exception of the reapers that just kicked ass). Are their any plans for anything new in X2 in terms of alien species? Can we get some details on those ? As for the weapon techs, will they all go through the same route - 4/5 weapon classes being upgraded with tech tiers? Will their be more interesting classes of equipment like jetpacks or flamethrowers (oh how I mourn the flamethrowers...) ? Generally...were does X2 pick up beyond the 3d engine over X1? Back in X1 their were numerous cool ideas that were abandoned like the mech suits, are these kind of details already decided? While I definitely appreciate the added graphics tech, i'd like to know in how the game actually sets itself apart from X1 or if its just more of the same in 3D (sorry for the harsh tone of these questions) ? Oh and the new environments look awesome! P.S. Admittedly, i didn't get to play the new version yet, hopefully i'll get to it soon, it just seems like their is not really that much more to experience in the current build over the previous ones. Have a merry Christmas and a kick ass new year!
  2. Hi everyone and thanks to Chris for helping me regain access to my user here. So I just got to test the new demo on my laptop over the last weekend (i7-4500u with dedicated geforce 840m, 16GB DDR3 ram, game installed on samsung evo 840 ssd. I loved the new graphics and especially the environmental effects (the shotgun destructive effect is awesome). However, I desperately wish their was a zoom in effect as the character models seemed much more detailed then i could observe on an 1080p screen. the cover grid is a good idea but should be reduced to the specific tile the mouse pointer is on or tops to a 3x3 grid around where its pointing, otherwise it gets overwhelming on the eyes (in my opinion). For the moment, that's really my main points, nothing else seems be to glaring. The game seems to have a lot of potential with this engine and i'm looking forward to see how it will evolve.
  3. looks absolutely awesome max!
  4. the new textures look freakin awesome max
  5. Game_tester - how about instead of trying to suggest a kickstarter you actually create such animations yourself? Last time I checked this is a modding section, not a kickstarter section of the forum.
  6. oh and i almost forgot - what about the tactical shoulder mounted nukes ?
  7. so what about MI power suits then?
  8. bring back hypervelocity
  9. yeah that caught my eye too. I hope its not gonna be to "gamey" in that sense
  10. looks really good so far, although not sure about the purplish tint
  11. So I just wanted to say congrats to Chris, GJ, Aaron and Giovanni. Guys you made an old dream of mine come true and i'm proud to say that Xenonauts was the first kickstarter project i ever backed. Heck, I only heard of kickstarter cause of Xenonauts. This game without a doubt is the best X-Com remake i ever seen, it has an awesome modding team which is quite an achievement considering that it hasn't been officially released yet (three huzzahs also go to Max_Caine and a333 for the Lore+ mod and Skitso as well as all the other incredibly talented mappers). Its been a real honor following this project in the last 2 years, obviously i'm not as much as a project veteran as others here, but i'd never expect myself to track an alpha staged game (and of course later turned-beta) for almost 2 years. Fact is I put 100 hours of playing into it so far (didn't get pass landing ships due to the constant updates) which might not sound a lot, but they are probably the only 100 hours i played of anything in the last 2 years. In the last 2 years a lot happened for me - i've become parent and held with my teeth at 2 jobs while doing a PhD. All of these really forced me to let go of the one thing i'm most passionate about in my life that doesn't revolve around my family and jobs - gaming. I've been a gamer since i was 6 years old when i would manage to sneak into my older brother's room and play on his C64. Letting go of gaming was probably the one thing that was the hardest for me in these 2 years and Xenonauts was pretty much the biggest comfort as far as having any "me" time goes. It seems odd now, that every free minute i managed to steal went into Xenonauts, but my point is that its that much of an incredible game in my opinion and if i'd have to do it all over again, i'd still stick to Xenonauts over every other game out there (including the 250 games i have in total on steam, gog, origin and Uplay). Thank you guys, thank you for making this game. It meant so damn much for me and I will probably keep any future goldhawk products in a favored place over any other game that will be made. Cheers guys!
  12. yeah confirmed here too
  13. can confirm this on scout and landing ship too
  14. can confirm this problem too, tried an old save. Will try a new game later. apparently i'm not getting the "alien seen" icon either (neither the red or yellow one).
  15. Its a great game so far, got the deluxe edition on pre-order. A bit disappointed with the unit animations but otherwise its really a great game. AI wiped me out in 19 turns...*whimpers in the corner*