Jump to content

Ground Combat : Keeping TU color code


Recommended Posts

Hi guys,

I'm playing with v21.5 and the % of TU fire cost. I like it but i don't like playing with the keeping TU slidder. I've always finded that this slidder isn't very intuitive, and using it make me lost a lot of time and fun.

Really i think it's the worst part of ground combat interface.

I suggest to improve the system by introducing a color code, reproducing the TU slidder without any click and reclick next turn required. The color are always here, as the player try to reach farther tiles. No click required anywhere...

This is just an improvement of the color code already in place with the slidder.

Better to explain with an image :

AllShoot.jpg

The idea here is to offer an instant information to the player, without using "click-feist" interface action.

The color are placeholder, you can choose any color code you want. Probably three differents greens for shot zones, orange for sprinting zone and red after. I think this feature shouldn't be hard to code, because the code already exist in the slidder. It's just a different way to present information.

Idem for bursting weapon:

BurstShoot.jpg

I also suggest that this feature should be a toggeable option. Players who don't like this help could remove it easily.

AllShoot.jpg

BurstShoot.jpg

AllShoot.jpg.58d7ec04b95544766743351f627

BurstShoot.jpg.785150079c8907c6a0f6e9f1a

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...