Alturys Posted March 3, 2014 Share Posted March 3, 2014 Hi guys, I'm playing with v21.5 and the % of TU fire cost. I like it but i don't like playing with the keeping TU slidder. I've always finded that this slidder isn't very intuitive, and using it make me lost a lot of time and fun. Really i think it's the worst part of ground combat interface. I suggest to improve the system by introducing a color code, reproducing the TU slidder without any click and reclick next turn required. The color are always here, as the player try to reach farther tiles. No click required anywhere... This is just an improvement of the color code already in place with the slidder. Better to explain with an image : The idea here is to offer an instant information to the player, without using "click-feist" interface action. The color are placeholder, you can choose any color code you want. Probably three differents greens for shot zones, orange for sprinting zone and red after. I think this feature shouldn't be hard to code, because the code already exist in the slidder. It's just a different way to present information. Idem for bursting weapon: I also suggest that this feature should be a toggeable option. Players who don't like this help could remove it easily. Quote Link to comment Share on other sites More sharing options...
Chris Posted March 3, 2014 Share Posted March 3, 2014 Thanks for the suggestion. We're looking at something similar to make it easier, but using symbols instead of colours (I think too many colours is a bad things). See this thread for details: http://www.goldhawkinteractive.com/forums/showthread.php/9137-Side-effect-of-based-system-%28no-fixed-numbers-for-shots%29?p=101220#post101220 Quote Link to comment Share on other sites More sharing options...
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