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V17.1 possible bugs


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I am not sure if this is a bug or not but it was funny. While in the first map which was in the soviet union area where I placed my base, in the map where there was snow (I believe it was snow) and rocks. I have noticed one of the civilians seemingly standing up and act as if they are moving forward but are stuck on the SAME tile then the civilian would seemingly crouch a again, only to do the same movement the next turn.

This happened in the forth ground mission

The next bug (If it is a bug) is actually the location of where the Chinook was placed. I have a picture of this one:

4th mission trapped - farm.jpg

Then later in the same map which was a farm around the same area as my base, which like I said earlier is in the Soviet union, after the second or third turn the Hidden movement screen seemed to stay and would not go away. I could click on the screen and hear the game making the clicking sound but nothing else, and the Hidden Movement screen is still there after a good 20 minutes. (which was when I was having dinner)

When I checked the task manager it was still saying "running" which is weird.

4th mission trapped - farm.jpg

577e7ca12968f_4thmissiontrapped-farm.jpg

Edited by ShadowFox
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please report one bug per thread and include a short description of the bug in the topic. thank you :)

This is to make it easier for Matthew, the bug tester on the dev team, to keep track of bugs. Right now your post even contains 2 bugs that have previously been reported. the stuck ferret and the frozen hidden movement screen. It would help if you posted your experiences about these bugs in the already existing threads. thank you :)

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I did a quick search for the bugs I encountered before making this post, but couldn't find them for v17.1 elsewhere in this forum which was why I posted them, but I understand and I am sorry for posting the bugs a second time.

You don't have to apologize for that, I'm not asking you not to post. It's just easier and more convenient for Matthew if you post separate threads for each bug and use existing threads for bugs previously reported (even if it is from older versions). Even just posting "I'm still getting this in V 17" in their respective threads is good info for Matthew and the team.

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They probably haven't found the old thread or something. :P It's not that big a deal if old bugs are posted in a new thread for a new version. I think it's be just more convenient if it was posted in the old thread.

Either way one bug per thread is preferred :D

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