jimbobfury Posted July 2, 2012 Share Posted July 2, 2012 Title says it all really. Even when I'd moved a Xenonaut within 3 tiles of a Sebillian, his hit chance displayed as 0%. Several other soldiers in the area also had 0% hit chances, despite the alien being stood in the open. Quote Link to comment Share on other sites More sharing options...
Khall Posted July 2, 2012 Share Posted July 2, 2012 I also have 0 or missing % chance. It doesn't CTD when you shoot them, which is a vast improvement, but it's still annoying. Quote Link to comment Share on other sites More sharing options...
Fedr Posted July 3, 2012 Share Posted July 3, 2012 I hit one when it said 0% with a autofire Quote Link to comment Share on other sites More sharing options...
Malevolynelmdor Posted July 3, 2012 Share Posted July 3, 2012 Keep in mind it might just be a display error for the % chance, I had the same happen and my shots were more or less the same as they would be normally. Still a bug though, but much less annoying than the CTD bugs hehe. Quote Link to comment Share on other sites More sharing options...
LeftyRighty Posted July 3, 2012 Share Posted July 3, 2012 It's just a display error... I spent a rather amusing mission spraying bullets at a sebillian soldier keeping him suppressed and after about 20 bursts I still hadn't got a ctd. I've had it showing 0% with snap shot shotgun @ 1 square range (fired 3 times, all hit), burst fire from m16 at various ranges with a high percentage of hits... so it looks like the actual shots are being calculated correctly. Quote Link to comment Share on other sites More sharing options...
Matthew Posted July 3, 2012 Share Posted July 3, 2012 Thanks for the report. Quote Link to comment Share on other sites More sharing options...
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