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Posted

This is an empty mod that does not do anything on its own. Its purpose is to allow local modifications to the game without modifying game files.

Download: [ATTACH]5595[/ATTACH]

Usage:

  • Download and install using the modding tools in the game launcher.
  • Go to assets/mods/localsettings and do your local game modifications using the modular mod system.

Advantages:

  • No game files are modified, therefore game updates do not change local modifications.
  • All local changes are in one place where it's easy to see what all the changes are.
  • It is not necessary to search for which file exactly to change in case there are mods changing the file too.
  • Mod localsettings is guaranteed to have the highest priority, so its settings always overwrite values from the game files or any other mods.

Examples:

Disable aircraft recovery: Add assets/mods/localsettings/gameconfig.xml with the following content:

<?xml version="1.0"?><GameConfig> <airplaneRecovery value="0"/></GameConfig>

Increase soldier movement speed: Add assets/mods/localsettings/config.xml with the following content:

<?xml version="1.0" ?><Config><Character>	<MoveSpeed>400</MoveSpeed></Character></Config>

localsettings.zip

localsettings.zip

Posted

I'm not sure I understand: Does this supersede the use of MODMERGE like we used to do? As in, if we're just modifying information already existing in those files (gameconfig.xml for example) we can just do it here instead of putting MODMERGE lines on everything?

Posted

No, this mod is handled just like any other, except that it's guaranteed to have the highest priority.

And as the documentation says, it is not necessary to put MODMERGE on everything.

Posted

can we add new weapon/item/research/aircraft vs... or its just to edit that already exists..

so i can make a mod in this and then update it modmerging (if i ca figure out how)

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