Mikhail Ragulin Posted June 11, 2014 Share Posted June 11, 2014 The pic shows 100% block by the south-west half-height roof wall, which look like they should actually be half-covers. The tiles on the north-west edge of the roof are 45% blockers, and there was no block penalty for being adjacent to them and shooting. Also, I'm sure I've read a bug report about it, but half-window-half-wall tiles don't offer any cover, even when they look like half-cover tiles. That's on any map. Quote Link to comment Share on other sites More sharing options...
kabill Posted June 11, 2014 Share Posted June 11, 2014 Also, I'm sure I've read a bug report about it, but half-window-half-wall tiles don't offer any cover, even when they look like half-cover tiles. That's on any map. Is that before they're broken/smashed? If so, I think that's an engine limitation (you can't set a tile up to be both broken if a bullet passes through and provide a cover bonus). For what it's worth, even once they're broken the cover bonus appears to be minimal (at least based on the one I saw the other day). Quote Link to comment Share on other sites More sharing options...
Mikhail Ragulin Posted June 11, 2014 Author Share Posted June 11, 2014 Is that before they're broken/smashed? If so, I think that's an engine limitation (you can't set a tile up to be both broken if a bullet passes through and provide a cover bonus). For what it's worth, even once they're broken the cover bonus appears to be minimal (at least based on the one I saw the other day). Yeah, I just had a look and there was no penalty. I checked on an upper floor window, not sure if it's the same for ground level. Quote Link to comment Share on other sites More sharing options...
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