Mikhail Ragulin Posted June 11, 2014 Posted June 11, 2014 The pic shows 100% block by the south-west half-height roof wall, which look like they should actually be half-covers. The tiles on the north-west edge of the roof are 45% blockers, and there was no block penalty for being adjacent to them and shooting. Also, I'm sure I've read a bug report about it, but half-window-half-wall tiles don't offer any cover, even when they look like half-cover tiles. That's on any map. Quote
kabill Posted June 11, 2014 Posted June 11, 2014 Also, I'm sure I've read a bug report about it, but half-window-half-wall tiles don't offer any cover, even when they look like half-cover tiles. That's on any map. Is that before they're broken/smashed? If so, I think that's an engine limitation (you can't set a tile up to be both broken if a bullet passes through and provide a cover bonus). For what it's worth, even once they're broken the cover bonus appears to be minimal (at least based on the one I saw the other day). Quote
Mikhail Ragulin Posted June 11, 2014 Author Posted June 11, 2014 Is that before they're broken/smashed? If so, I think that's an engine limitation (you can't set a tile up to be both broken if a bullet passes through and provide a cover bonus). For what it's worth, even once they're broken the cover bonus appears to be minimal (at least based on the one I saw the other day). Yeah, I just had a look and there was no penalty. I checked on an upper floor window, not sure if it's the same for ground level. Quote
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