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[v1.03 GC] Incorrect tile cover in terror mission


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VWje5vE.jpg

The pic shows 100% block by the south-west half-height roof wall, which look like they should actually be half-covers. The tiles on the north-west edge of the roof are 45% blockers, and there was no block penalty for being adjacent to them and shooting.

Also, I'm sure I've read a bug report about it, but half-window-half-wall tiles don't offer any cover, even when they look like half-cover tiles. That's on any map.

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Also, I'm sure I've read a bug report about it, but half-window-half-wall tiles don't offer any cover, even when they look like half-cover tiles. That's on any map.

Is that before they're broken/smashed? If so, I think that's an engine limitation (you can't set a tile up to be both broken if a bullet passes through and provide a cover bonus). For what it's worth, even once they're broken the cover bonus appears to be minimal (at least based on the one I saw the other day).

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Is that before they're broken/smashed? If so, I think that's an engine limitation (you can't set a tile up to be both broken if a bullet passes through and provide a cover bonus). For what it's worth, even once they're broken the cover bonus appears to be minimal (at least based on the one I saw the other day).

Yeah, I just had a look and there was no penalty. I checked on an upper floor window, not sure if it's the same for ground level.

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