Alexandre Lange Posted May 19, 2014 Share Posted May 19, 2014 Hi, guys. I messed around with some old mod files, from another times of the Xenonauts project (2012 and so), and I found different values for armor mitigation for each weapon at weapons_gc.xml. Now, except for the snipers, it is all 0. Talking with some people (including Chris) I found that nowadays all aliens except for the androns have armor 0, so armor mitigation don't have that much importance anyway. I think I have read that sebilians, for example, have tough skins; it should give some protection. High tier enemies use body armor too. I would like to tweak alien armor values to better represent its differences, and give weapons different armor mitigation values to better represent its characteristics (muzzle velocity, armor penetration, etc.). Where can I find alien armor values? Quote Link to comment Share on other sites More sharing options...
kabill Posted May 19, 2014 Share Posted May 19, 2014 They're listed with the individual alien types in aiprops.xml. You can set armour values for each individual alien class there. Quote Link to comment Share on other sites More sharing options...
Alexandre Lange Posted May 21, 2014 Author Share Posted May 21, 2014 I forgot to thank you, kabill. I have made some tweaks and I am pretty happy with the results. So... thanks! Quote Link to comment Share on other sites More sharing options...
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