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AI Special Request for Devs or Coders


TacticalDragon

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Hello!

A simple question, can Devs or Coders put full descriptions and scales of variables and parameters of the AI?. Like the one that you put in the game file "AIprop" but more detailed, some of the variables talk about "Attack Vector", some other dont say if negative or possitive value do.

It could help a lot if you give us a general guide line, for example:

Sight= "0"

Range= "-1" to "+1"

Negative Values keep unit in open terrain with high LOS.

Positive Make unit look for spaces with high cover and low LOS.

In other hand, we'r looking for a variable for scripts that make units prefer "MOVE", "COVER", "ATTACK", "CHARGE", and so on. like a priority comand. We notice that when an alien has LOS and pass MinimunAccuracy, they waste all their TU attacking.

We want to know if is possible put priorities for scripts like:

DEFENSIVE

MOVE = 2.0, COVER = 1.5, ATTACK= 0.5, CHARGE=0.0

OFFENSIVE

MOVE = 1.0 COVER = 1.5 ATTACK = 1.0, CHARGE=0.5

Traslated could be:Defensive units keep distance for enemy, shot some times, keep TU for reaction shot and always found cover.

Offensive units prefer look for cover, attack and charge if the enemy is in bad possition.

Thanks if any Dev give us this help.

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