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alien turn in carrier mission takes about 3 minutes


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There's definitely some room for optimization - alien turns often take very long even with just a few aliens remaining on the map. It's probably not trivial to prune, though, if the game engine is actually simulating all the alien movement (even that which the player doesn't see/hear). Maybe it would be possible for several aliens to act at the same time, though - like it's possible to move several Xenonauts at once if the player gives the commands quickly enough.

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