wcanyon Posted March 31, 2014 Share Posted March 31, 2014 Timed it. Not seeing any movement or hearing any sounds. CPU is sitting at about 80-85% the entire time. Next worst I've seen is a terror mission with about 20 mobs on screen and that takes about 45s per turn. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted March 31, 2014 Share Posted March 31, 2014 Time to buy a new computer joking Quote Link to comment Share on other sites More sharing options...
wcanyon Posted March 31, 2014 Author Share Posted March 31, 2014 Oh great: I saved halfway through. Hit a CTD. Load save: CTD. So I have to start over on this mission?! Grr. Quote Link to comment Share on other sites More sharing options...
wcanyon Posted March 31, 2014 Author Share Posted March 31, 2014 Time to buy a new computer joking I know you're joking, but the 1st core is at about 60% the whole time and the 2nd is at 80%. Neither is railed. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted March 31, 2014 Share Posted March 31, 2014 For now stay away from tge game, the V22e has lot of CTD problems. Quote Link to comment Share on other sites More sharing options...
wcanyon Posted April 1, 2014 Author Share Posted April 1, 2014 Protip: if you do a carrier mission save many many times. About half of the saves were not reloadable: immediate CTD on load. Quote Link to comment Share on other sites More sharing options...
varnav Posted April 1, 2014 Share Posted April 1, 2014 Alien turns that take minutes do suck. CPUs are hundreds of times more powerful since original UFO Wait times are the same Quote Link to comment Share on other sites More sharing options...
Minttunator Posted April 2, 2014 Share Posted April 2, 2014 There's definitely some room for optimization - alien turns often take very long even with just a few aliens remaining on the map. It's probably not trivial to prune, though, if the game engine is actually simulating all the alien movement (even that which the player doesn't see/hear). Maybe it would be possible for several aliens to act at the same time, though - like it's possible to move several Xenonauts at once if the player gives the commands quickly enough. Quote Link to comment Share on other sites More sharing options...
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