Ryske Posted February 9, 2012 Share Posted February 9, 2012 When moving soldiers to selected location i only hear footstep sound, but soldiers sprites stay still. after double tapping mouse, the moving animation starts. Also sometimes this frozing happens when they need turn to diffrend direction while moving. Vehicle animation works fine (since it doesnt have driving animations?) Also when i choose soldiers to kneel they stay up, but after i choose another soldier, kneeling animation starts afterwards. altough these minor bugs, still playable tho ... Quote Link to comment Share on other sites More sharing options...
Matthew Posted February 9, 2012 Share Posted February 9, 2012 It's not really a bug I guess. We have a new feature for combat lagg, but it's not final tough. In older builds, you could observe lagg, when soldiers or aliens were playing new animations (eg: You've started a ground combat, and you shot with your soldier, it caused lagg). Now if your soldier is playing a new animation, the game will stop for a second until it loads the animation. It stops the lagg, but makes the game a bit slower. Quote Link to comment Share on other sites More sharing options...
Davoren Posted February 9, 2012 Share Posted February 9, 2012 Might not be a bug so I won't open a new thread for it: When a soldier jumps over an obstacle, you see him vaulting onto the same tile he is already on, and then walk through the obstacle as if it wasn't there. Quote Link to comment Share on other sites More sharing options...
Matthew Posted February 10, 2012 Share Posted February 10, 2012 Thanks for the info Davoren, I'll try to investigate this further. Quote Link to comment Share on other sites More sharing options...
Hamstervile Posted February 10, 2012 Share Posted February 10, 2012 Tried jumping a fence on the new farm map, with a solider equipped with a heavy machine gun and combat armour. He got stuck and couldn't be used for the rest of the mission. On the old map I crouched the same heavy gunner close to a building (see picture) he could sped ap for firing but nothing happened. He then couldn't move and I think 3 turns later he stood up and turned to face the wall behind him. He then stayed like that for the rest of the mission. Quote Link to comment Share on other sites More sharing options...
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