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Davoren

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Everything posted by Davoren

  1. Mine was in TFTD, during a terror mission on a vacation beach map thingie. The beach was on the lower left, and all the way over on the upper right was one skyscraper type building where I had one guy stand on the roof (the one with the most accuracy obviously) while the rest was roaming all around the map trying to find those irritating tourists. Or aliens. Anyways, I had most of the map cleared and was just trying to finally get the last one. I got impatient and didn't save any TUs, just ran my guys as far as they could, when one last lizard guy (been a while) popped out of one of those underground tunnels right by the beach and none of my guys had TUs left. And the guy on the skyscraper had just enough for one snapshot due to...hmm collateral damage caused by impatience (had him grenade all the surrounding buildings out of boredom). So I had him fire his Gauss Rifle on snapshot, across the entire map. The camera follows the lone bullet across one screen, another screen, another screen, and another screen and Boom, headshot, alien dead and mission won. Was totally awesome haahaha. Ah good times. Gtg load up my copy
  2. I reject this screenshot on account of there not being enough options ^-° Also there are no pictographs explaining what each option does so I would actually have to read them. What gives??? ^-----^ Don't even remember how often I finished that game. It truly is one of the all time best. Endure, and in enduring grow strong.
  3. So.....what CAN change the nature of a man?
  4. No, what I meant was I was sure I'd hate it but it turns out I'm ok with both although I still prefer paper. I just can't wait for deliveries anymore because of my inherent lazyness combined with impatience. While I love reading in libraries, I can't stand reading books FROM the library. In my mind, once I read a book, it's mine. Giving it back? No chance at all.
  5. To my shame I have to admit that I've never actually read any of his comics. His Warhammer books are what got me interested in Warhammer 40k in the first place and he seems to be well above the rest of their authors, quality wise. Not that I've actually checked all of them out (yet). I mostly got Embedded because I couldn't find the Gaunts Ghosts novels on kindle, and I'm lazy like that. Come to think of it, considering how I used to be swearing up and down all day long about how electronic books could never ever compare to real paper, I've been blowing way too much money on that thing lately... it's just so easy to get the next book in a good series in just a click and a few seconds downloading instead of ordering and then waiting for delivery. Curse you, userfriendlyness, curse you.... Eh, I think I gotta find me some hardcovers now just because ^^ Edit: gnarly, did you read the great north road yet? I can't decide wheather to like or dislike it somehow. Thinking back on it it just seems frustrating. regards Davoren
  6. Oh boy, where do I start.... in no particular order check out the following: Anything by Neal Asher, his first novel is Gridlinked http://en.wikipedia.org/wiki/Gridlinked His characters are pretty flat but the worldbuilding is great. Also anything by Peter Hamilton. http://en.wikipedia.org/wiki/Peter_F._Hamilton The most conventional out of his books are probably the Commonwealth Saga. John Scalzi writes good stuff too http://en.wikipedia.org/wiki/John_Scalzi just stay away from Redshirts, but Old Man's War, The Ghost Brigades and The Last Colony were all good. I probably don't need to mention the books by Lee Stephen since he wrote Crimson dagger, but there you go, did it anyway...^^ Also, Leviathan Wakes and Caliban's War by James SA Corey is also pretty nice. http://en.wikipedia.org/wiki/Leviathan_Wakes One more, then I'll shut up ^^ Embedded by Dan Abnett (of warhammer 40k fame, Gaunts Ghosts and whatnot) wrote an original military sci fi story that is pretty good, but not as good as his other stuff. Phew. Hope any of that helps. regards Davoren
  7. Been a while since I played, but from what I remember there are less spawns, less enemies total but still in groups of three. Can't comment on how smart it feels, since it never did on any difficulty. I'm not claiming to be a great player, cause I'm not, but smart enemies aren't what make the higher difficulties hard. regards Davoren
  8. Michael Ironside AND Neil Patrick Harris in the same movie!!! 'Nuff said
  9. I used to play DSA (kinda like D&D) for a while and a few games of Shadowrun. Never really had the luxury of time to get into it though. Or a willing group on the same schedule for that matter. I don't think either of them actually IS socially more acceptable, but I do get the impression that videogames are more socially acceptED. Make any sense? On the other hand, here in germany where nothing makes sense, it's probably the other way around, seeing as in one kind everything happens in your imagination, and in the other kind you are trained to shoot up people for real (if the term killer games means anything to you). *cough* Oh well. Don't try to understand what's socially acceptable. It's like saying don't argue with idiots, they will drag you down and beat you with experience. regards Davoren
  10. I got them all on kindle, so yeah (couldn't wait for getting them through the mail ^-^).
  11. I didn't mean to imply he was evil, but yes, you most definitely succeeded in making him human. As soon as you get a reader to feel strongly about your characters one way or the other, you've already won. If half the other authors out there could do that, they'd sell much better Hot damn *speechless* hahaha that is too awesome My hat is off to you for that. Thank you for your answer. regards Davoren
  12. .... After reading about this I just had to check out your books, Lee. Now that I'm done with book 4 after a week (just couldn't put them down. Made for a sleep deprived, yet awesome week) I just have to demand you release books 5 through 8 immidiately. Go ahead. I'll wait... ^-^ Ok seriously, very nice work. Thank you for getting into the business ^.^ I've been waiting for novels like this ever since I first played UfoEU. Two questions though, the first one mostly rethorical. Why is the main character such an ass? He starts of sort of ok, but I just can't stand him... And I'm not talking about his actions so much as I mean his attitude. Damn, I wanna go into the book and give him a good beating. Ah well... Second question...why in the world did you make the supposedly best soldier on the world german? It's like some sort of mirror universe ^-^ Don't get me wrong, being german myself that's a nice change of pace not having all my countrymen being the bad guys, but it's just WEIRD. Anyway, keep up the good work. regards Davoren
  13. Sounds good to me too. But dare I say it... how about adding a....toggle as well? *duck and cover* regards Davoren
  14. Well that's a relief then. As long as it feels like a good natural progression, everything is good. regards Davoren
  15. We used to have the draft here and I clearly remember thinking "damn, this is not fair. If women don't have to do it why should men? Make everybody go or nobody. WOMEN IN THE ARMY!!!one11one!!!". Ah well... Realistically speaking...I have no idea. It doesn't bother me one way or the other. regards Davoren
  16. *getting flashbacks to a skyrim mod called "move it dammit"* ^---^ Anyway, if their future ai makes them run away from combat, maybe it also makes them try to find cover and hide. Who hides in a doorway? Damn, I wanna start a petition to add the ability to check under beds and in closets! regards Davoren
  17. Part of the reason I was bringing this up was because I don't like performing specific actions during combat only to train a soldier. Like making sure they always use all their TUs, or always use aimed shots, or whatever it is that ups their stats. That's one of the things I did not like. Of course you don't HAVE to do it, but whenever I see stats, I want to improve them. Can't help myself ^-^ Especially since I read (not sure though, might be my tired mind making things up) that you can only increase ONE stat per mission. Usually, just playing naturally should do the trick. That's how things are when everything is balanced right. But if for example I am pushing a guy for accuracy, and then his strength goes up, that would be very frustrating. If I'm not mistaken and the one stat per mission thing is right, does that mean progress in all other stats is wasted, or is it saved for another mission? I hope I was being clear. English isn't my first language and I am really tired right now, so please excuse any confusion. regards Davoren
  18. Yes, totally that. Anways, there is nothing at all wrong with micromanagement, I just find it silly to have it for its own sake. If I imagine to be in charge of that operation for real and I actually did get this closely involved with the manufacturing I would never go down to the workshop every other day and tell them " ok stop everything your doing and start on this instead". Emergencies don't count of course ^-^ To Chris: Very true, but if I save alienium ammo for special cases, I would still have them produce non-alienium ammo constantly as my mainstay ammo. Or I'd try to get a balance with aquiring the stuff and weaponizing it so I don't constantly have to change things around. Getting comfy in my sweet spot you know? Anyway, whether you implement this or not, I never meant it to be mandatory to use. More options usually don't hurt. regards Davoren
  19. Since you can change soldiers callsigns, why don't you just add a squad indicator to the callsign for every soldier? Not that I'd mind seeing your request implemented of course ^-^
  20. I never even knew this was possible. Dagnabit, now I gotta go back play the original again just to do this. Anyway it sounds like if it was balanced right, it would be good to keep the possibility to sell stuff at a profit. At least for me it would make it more fun, so I second this. regards Davoren
  21. It's probably been requested before (can't find it the short time I have today, so apologies if it has), but would it be possible to train soldiers after the initial training from private to corporal? I would like to see specialized training for specific roles, like sniper training, scout training, medic training, that sort of thing. You could make it so you can push soldiers in a certain direction, or that only soldiers with already high enough stats qualify for specific training units. Either would be good. Also something that might or might not be a bug, but that's pretty irritating currently. If you have more soldiers and you try to send the ones on the bottom of the list to training, the list automatically scrolls back up, making you have to scroll back down for ever soldier you want to sent. regards Davoren
  22. I recently got to laser weapons for the first time and it got me wondering if it was possible to set production to unlimited, so you constantly have a few engineers churning out ammo. For some reason I have a mental block about just using a high number and clicking it back up every so often. Also it would be nice to do repeatable queues. Like for example 1:Build one armor 2:build a laser rifle 3:build some other alien tech equipment 4:start over Maybe even get a notification every time the queue is at the starting over point. That would make outfiting several soldiers less micromanagey... Not that important in the big scheme of things though. regards Davoren
  23. Nothing wrong with fighters showing up, but it doesn't make sense to me that they'd just fly around for no reason. They should either escort other ships or actively engage your ships while they try to fly somewhere. Or, if they fly patrol, they shouldn't do it alone. Also does it not seem strange that the aliens air superiority fighter is basically useless against basic human tech even from the start? I know its a balancing issue, or gameplay before lore, but I just can't wrap my head around it. The fire cone thing, I second. A certain width is expected but right now it gives a whole new definition of the broadside of a barn ^-^ Anyway, something totally unrelated, I hope its ok to not open a new thread just for that... I recently got to laser weapons for the first time and it got me wondering if it was possible to set production to unlimited, so you constantly have a few engineers churning out ammo. For some reason I have a mental block about just using a high nummer and clicking it back up every so often. Also it would be nice to do repeatable queues. Like for example 1:Build one armor 2:build a laser rifle 3:build some other alien tech equipment 4:start over That would make outfiting several soldiers less micromanagey... Not that important in the big scheme of things though. regards Davoren
  24. Every time I try to use a grenade and aim directly at the enemy suddenly the grenade is no longer selected and I just see the tooltip (right word?) that shows up if I had the mouse over the alien without having anything else selected. After that I have to click on the grenade button again to use a grenade. If I aim at the ground in front of the alien everything works fine though. regards Davoren
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