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[V21 Experimental 2] - Grtound combat - Alien fase out of UFO


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Alien actually do not open the door of UFO when they exit it.

Looks like they teleport.

Also a Heads UP in insane:

The way insane lvl is now, and i know its not priority, you can very well arm all your squad with rocket launchers, maybe one with a pistol and shield, the rest of the weaponry is irrelevent, including laser. Havent got to next weapon tier.

It defies a bit the sense o multi weaponry.

Heave weaponry (machine gun) need love, seriously:

Damage is way too weak,

Spreading pattern is absurd, soldiers can t even hit an alien in a corridor 4 square away,

Way to few ammo.

Just a comparison:

Rifle, 20 bullets, 5.56, shot 3rb. precision mediocre, supress easely

Machinegun, 100 to 200 bullet (should be) .30 or .50 (should kill one hit or 2), hits nothing, supress easely.

This fallacy of machine guns being innacurate is well over since the 70'.

Please:

Raise number of proj fired, and/or raise precision and/or raise damage so it becomes coherent with reality so it finds a niche where it has some use ingame.

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Or for the machinegun...

Add some special mode, suggestions:

Wide arc fire:

"Operator" fire in a wide arc (90º ? 120º ?)forcing the ennemy to hold its head down...low acurracy.

and / or

concentrated fire:

"operator" need to be kneeling (higher TU)and will concentrate fire on a tiny spot shredding any light cover and possibly reaching whats behind it.

Plus actual mode, do nothing hit nothing, waste of time...

Thats what a machinegun is supposed to do

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