silencer Posted January 11, 2014 Share Posted January 11, 2014 Intercept UFO with multiple squadrons. When UFO gets out of radar range, squadron 1 gets a target lost message. Squadron 2 still follows now invisible target. If target vanishes Squadron 2 gets message "Ufo entered space". Quote Link to comment Share on other sites More sharing options...
silencer Posted January 12, 2014 Author Share Posted January 12, 2014 There is also a bug when 2 squadrons at the same time will be engaging. When the first squadron does not finish the job the second one just stays on the spot and does not even want to follow UFO. Quote Link to comment Share on other sites More sharing options...
Matthew Posted January 21, 2014 Share Posted January 21, 2014 Can you please attach a save file? We had similar issues earlier but the save files I had about it are not compatible anymore with the current version. This bug is difficult to reproduce .( Of course if you haven't got a save I'll go ahead and try to reproduce it. Quote Link to comment Share on other sites More sharing options...
silencer Posted January 21, 2014 Author Share Posted January 21, 2014 (edited) No sorry. I'll try to hunt for it again. The Bug from post 1 was 100% reproducable for me. http://www.mediafire.com/download/vf72jvy33717zv4/Xenonauts.zip One save is before bug from post 1. Save newer is when the bug is in action. When you load the newer save you can see that Maruader is going to last known position and a Shriker is still following invisible UFO. For bug from post 2. It's hard for me to reproduce from what I have since it's always working now/ Strange - what I did then was send 2 corsairs and 2 foxtrots in different squadrons. The Foxtrots arrived first over water and I gave them order to tail unitl land. Then corsairs arrived - finished the escort so Foxes could finish the UFO. When I've retreated the Corsairs, Foxtrots were flying in still position. Edited January 21, 2014 by silencer Quote Link to comment Share on other sites More sharing options...
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