JohnKore Posted November 24, 2013 Share Posted November 24, 2013 Grenades in my opinion have felt so useless specially compared to the old xcom, The throw range on the grenades are good but the damage and area damage so useless to use. When I have a choice of throwing a grenade I have to get so close to throw it because the area damage is so small. Then once you risk the lives of your men throwing that grenade it hardly takes him down, you need to throw at least 2-3. Then once I upgrade towards the new ones it still has the lacking area and damage unlike the old xcom grenades that just blow up football fields and drop any monster in its path. Quote Link to comment Share on other sites More sharing options...
Surrealistik Posted November 30, 2013 Share Posted November 30, 2013 Lol agreed, frag grenades are pretty laughable in Xenonauts against even the weakest, most basic aliens; anemic damage combined with a hilariously small AoE. Quote Link to comment Share on other sites More sharing options...
Tascruel Posted December 1, 2013 Share Posted December 1, 2013 (edited) I am thankful of the small damage range of grenades. I fear the accidents involved with explosives and therefore losing more men. Throwing is not so accurate after all. Considering the indirect firing possibilities, grenades are turbo, in my opinion. Usually I throw 2-3 if I want to kill the opponent, depending how well my grenades land. When you guys also learn how to throw em grenades for cheap 20tu, I bet you will not complain! I have played quite long so knowledge is power here, better explosives research is priority. You guys should use C4 if you want bigger explosions, this does upgrade later on aswell. Edited December 1, 2013 by Tascruel Quote Link to comment Share on other sites More sharing options...
Msvknight Posted December 1, 2013 Share Posted December 1, 2013 I dont rely on fraggers, instead, flashbangs. Why? because enought of them can capture an alien early game and gives you a damage boost Quote Link to comment Share on other sites More sharing options...
Surrealistik Posted December 1, 2013 Share Posted December 1, 2013 (edited) I use smoke grenades and flashbangs like they're going out of style to great effect, but I'm hard pressed to find a meaningful tactical niche for frags in V19 at least, much as I'd like to. Yes, the alienium upgrades make them better, but they're still awful, and unupgraded they're terrible to the point of uselessness. Blindfire LMG spam behind a smoke screen > frags. The only real value I've ever been able to squeeze out of them is as a reliable finisher on an already badly weakened alien (and even in this case it's better to use a flashbang when possible) Edited December 3, 2013 by Surrealistik Quote Link to comment Share on other sites More sharing options...
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