yunthi Posted October 3, 2013 Share Posted October 3, 2013 so, this happens: 2 interceptors + cruiser fight, me with 2 condors and a fox, kite the cruiser with the fox engage interceptors with condors, shoot them down nuke cruiser with torps + the 2 condors from behind, so far so good cept the damn ship doesnt go down, ok no biggie ill just fly away refuel rearm and come back. fly to a safe distance an click x.... the condors turn around and fly towards the cruiser with no guns fox makes it out the cruiser turns to face the condors and annihilates them without me bein able to do anything since im leavin the combat and the condors arent takin any more instructions, cannot reroute em (i had plenty of fuel left since this happened next to my base) they happily fly into the cruisers range. not sure if this really is a bug but i must say this felt kinda dumb. maybe allow me to cancel the retreat order or something? Quote Link to comment Share on other sites More sharing options...
Amaror Posted October 3, 2013 Share Posted October 3, 2013 instead of the retreat order you can just directly order them to go outside of the battlefield. Anyway this sounds like a bug, my suggestion would just be a workaround Quote Link to comment Share on other sites More sharing options...
yunthi Posted October 3, 2013 Author Share Posted October 3, 2013 (edited) for clarity, the condors didnt target the cruiser, they just pathed thu its field of fire. point being even as i gave the order i had paused the game, saw the path immediately and could only watch as the condors flew to their doom. this is not the only time im bummed about not bein able to do anything after the retreat order has been given, same goes with kiting with the fox, sometimes i target a spot too far to the side ( i do like to give it a long path so i dont need to concentrate on it while attackin the escort with condors.) and the fox stops rerponding as it considers itself to be retreating. ah and for the sake of bein not purely negative (as i think in forums peeps come to bitch like me, no reason to type anything if your happy about it) i do like the air combat otherwise, its challenging but its still possible to kill stuff with underpowered fighters if you play it smart, loving it in general. Edited October 3, 2013 by yunthi Quote Link to comment Share on other sites More sharing options...
yunthi Posted October 5, 2013 Author Share Posted October 5, 2013 uhm, by the looks of it, manuyally clickin to the side far nuff is not foolproof either. another carrier, disposed of the escort quick, move in to nuke it with missiles. drop my load on it an flee to reload. check that my heading is right decent distance, click far nuff to the side to get the cross and proper path. 2 planes make it out, my fox reaches the point where its heading with the retreat comman, turns around and targets the carrier... again out of ammo. and can only watch as he flies to his doom. (at this point im gettin a memory flash of the independence day clip old timer flyin kamikaze, "im baaack", albeit with not so great results ) good thing ive learned my lesson and save often Quote Link to comment Share on other sites More sharing options...
Xintrosi Posted October 5, 2013 Share Posted October 5, 2013 You can cancel fleeing combat by re-targeting/re-engaging the hostile ships, then giving new orders after that. Also, your foxtrot may have been trying to reach the point exactly where you clicked; they orbit destination points as clicked. Quote Link to comment Share on other sites More sharing options...
yunthi Posted October 7, 2013 Author Share Posted October 7, 2013 (edited) mm, nice try but didnt work either, could be because it seems to target the ship itself so if its already the target it doesnt retarget it or something. or some clash that its sortof supposed to already have left but forgot to vanish or something this time a condor did that, reached the edge, (the point where i clicked and the x lit up) after reaching it the condor retargetted the alien ship a battleship this time and just flew straight for it. x still lit spammin the ship spammin x pretty much tried clickin everywhere on the screen with 0 results. afterburners didnt work (thought this one was odd since they seem to work even when fleein normally under the command) dodge did but that doesnt do much good since i cannot do anything else edit: just confirming that your trick does seem to work if done before the ship has reached the exit point. (not fixin the bug but does fix the accidentally click too far to kite one thx) Edited October 7, 2013 by yunthi Quote Link to comment Share on other sites More sharing options...
yunthi Posted October 7, 2013 Author Share Posted October 7, 2013 this may or may not have something to do with the message "<plane> is low on fuel and needs to return to base" if it happens while you are already returning to base. went to bed after posting the last one, tried today and got that issue repeatedly until i managed to do it without the message. or it could be gods of windows smiling on me that time. doesnt anyone else get this issue? should i post the save? Quote Link to comment Share on other sites More sharing options...
GlyphGryph Posted October 8, 2013 Share Posted October 8, 2013 Yeah, there are some DAMN frustrating problems with fleeing from air combat right now. Always manually leave the combat area, preferably before running out of fuel (then you can't control the path and get screwed AND it chews up more fuel overall!) If you need to repath, and aren't leaving for fuel reasons, select the ship and double click the enemy - this will return control to you. Quote Link to comment Share on other sites More sharing options...
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