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Certifications


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While playing X-Com, I often went through soldier stats and began to group them based on their stats hitting certain limits.

Soldiers with accuracy above a certain level were sharpshooters. High enough strength made you a grenadier. Good strength and accuracy made you a heavy weapons expert, and so on. I used to denote this on the soldier's name:

John Doe (SS)

I used to have a comprehensive set of prereqs for each soldier to meet, which assigned them to what I called 'Near Squad', 'Far Squad', and 'Elite Squad' (In honor of the X-Com Saga fanfics). Your squad assignment was based on your stats meeting certain requirements. I used to examine soldiers after every couple of missions to see what they qualified for. If I saw John Doe (ES), then I knew I had a badass. I'd equip him with the best stuff and send him with other ES members to do the most crucial work on the mission.

I don't think I was the only one to play like this.

It was tedious, but it was very helpful. Aside from medals, it seems to me that it would be very useful to create 'certifications' which soldiers can acquire as their skills grow. The only purpose of a certification is to show up on the soldier screen. It tells you, at a glance, who is competent at what. If the user could create custom certifications, then my 'Near/Far/Elite' ranking system would work out automatically.

Rating my soldiers for particular tasks was useful. I'd develop a core of soldiers who were primary shooters, with the rest of the team designed to support them. The benefit to the player is removing this sort of micromanagement, while still reaping the rewards.

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