TrashMan Posted September 27, 2013 Share Posted September 27, 2013 Mostly to improve modding..and thus allow more options..and thus make everything better. 1) Damage falloff with distance in weapons. That would be cool in some weapons like laser (diffusion) and plasma (dispersion) Juut like you have Pelletcount='5' in the weapon file, have damagefallffactor. This shouldn't be hard to implement, since it's just one aditional variable that only affect damage (before other calcs) A negative value would increase damage with range. 2) Right now, predator armor cannot carry light weapons. It's cool to be able to restict weapons like that. But how about the reverse? Restricting a heavy weapon so that you need a powered armor to carry it? 3)There was something else, but I forgot. Quote Link to comment Share on other sites More sharing options...
TrashMan Posted September 30, 2013 Author Share Posted September 30, 2013 Aha. Remebered. 4) More templates for friendly AI. Right now there is only one template, used for both soldeirs and civilians. 5) Friendly AI getting armro upgrade. Not taking anything visible. Jackal is all-human tech so once your troops are sporting Predator and Wolf, I think the militaries should be capable of outfitting some of their troops with Jackal (which can be worn under their uniform, so no new sprites necessary). So basicly an armor boost for frindly AI after reaching a certain tech level. Quote Link to comment Share on other sites More sharing options...
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