Jsleezy Posted September 6, 2013 Share Posted September 6, 2013 I was trying to add more sounds to the footsteps code for my xenonauts but it also changes the footstep sounds for the aliens although the aliens have their own designated code/files. Is it a bug? Perhaps the devs haven't got to linking the aliens to the right code. Does anybody know? Also, unlike any sounds, it seems like footstep sounds end right after the action is completed. Does anyone know how to get around that? Thanks for the help. Quote Link to comment Share on other sites More sharing options...
WalrusJones Posted September 6, 2013 Share Posted September 6, 2013 sound.xml and sound_gc.xml. This defines the sounds that any sound tag in the game can use. Find the tag the action is tied to in the native XML, and alter the files under its jurisdiction. Quote Link to comment Share on other sites More sharing options...
Jsleezy Posted September 7, 2013 Author Share Posted September 7, 2013 Yeah, I know that...I've been modding it for a while. Let me be more clear. Here is the sound for my soldiers running on concrete: <Template name="Concrete" comment=""> <BootFootsteps volume="0.7" group="1"> <Wave>audio/sfx/footsteps/fs_boots_run_concrete_1.ogg</Wave> <Wave>audio/sfx/footsteps/fs_boots_run_concrete_2.ogg</Wave> <Wave>audio/sfx/footsteps/fs_boots_run_concrete_3.ogg</Wave> <Wave>audio/sfx/footsteps/fs_boots_run_concrete_4.ogg</Wave> <Wave>audio/sfx/footsteps/fs_boots_run_concrete_5.ogg</Wave> <Wave>audio/sfx/footsteps/fs_boots_run_concrete_6.ogg</Wave> <Wave>audio/sfx/footsteps/AWESOME_CUSTOM_SOUND.ogg</Wave> </BootFootsteps> Here is the sounds Aliens are supposed to have while running on concrete: <AlienFootsteps volume="0.7" group="1"> <Wave>audio/sfx/footsteps/fs_alien_concrete_1.ogg</Wave> <Wave>audio/sfx/footsteps/fs_alien_concrete_2.ogg</Wave> <Wave>audio/sfx/footsteps/fs_alien_concrete_3.ogg</Wave> <Wave>audio/sfx/footsteps/fs_alien_concrete_4.ogg</Wave> <Wave>audio/sfx/footsteps/fs_alien_concrete_5.ogg</Wave> </AlienFootsteps> See where I have AWESOME_CUSTOM_SOUND.ogg? It plays on the Alien's turns as well no just my Xenonauts even tho the Aliens have designated code and designated sounds. This makes me believe the alien footstep sounds are not being used since both the Aliens and Xenonauts are using AWESOME_CUSTOM_SOUND.ogg. Makes sense? Quote Link to comment Share on other sites More sharing options...
Falidell Posted September 8, 2013 Share Posted September 8, 2013 i was looking through aiprops and only certain aliens have a specific sound noted being the PraetorMovingSound and the drones sounds. everything else i can only gather goto defaults I.E. AlienFootsteps. which is not the case being Awesome_Custom_Sount.ogg is being played by aliens so my only conclusion that 1 or more alien species have there default footsteps sounds set to BootFootsteps instead of there own set.. yea it does look like improper linking or a bug. Quote Link to comment Share on other sites More sharing options...
Jsleezy Posted September 9, 2013 Author Share Posted September 9, 2013 Thanks Falidell, for a second I thought the mystery was solved. It seems like there is probably a "Footsteps Template" file that we don't have access to. I'll ask one of the devs and see if I can get a response. Thanks for the help. Quote Link to comment Share on other sites More sharing options...
WalrusJones Posted September 11, 2013 Share Posted September 11, 2013 You can unpack much of the games internal XML using QuickBMS.... There is a tutorial on the matter somewhere on the forums... Uhh.... I don't have the link currently. Quote Link to comment Share on other sites More sharing options...
Jsleezy Posted September 12, 2013 Author Share Posted September 12, 2013 Thanks WalrusJones. I'll dig around and see what I can find. I messaged Chris, and he said it was indeed a bug and was forwarded to Aron. Hopefully it will be something that will be fixed soon. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.