majorpickle01 Posted August 24, 2013 Share Posted August 24, 2013 Hey dudes, i'm interested in creating some new desert and farm maps, as i find they come up often and would like more variety. However, one weird thing i'm having is that no corner pieces for chain-link fences, hedges, etc. appear, and also it seems like some items when placed have their actual place on the level viewer off by a significant amount of squares. Is my version bugged or is this how it's meant to work? many items also seem to have no texture, despite being listed (a few chain-link fences, for example) Quote Link to comment Share on other sites More sharing options...
Ol' Stinky Posted August 25, 2013 Share Posted August 25, 2013 (edited) Sorry for the late reply. The level viewer displacing everything happens if you haven't extracted the tiles, or have made a mistake in extracting them. If you haven't already, take a look at the first post of this thread. If you've done that, make sure you've put the tiles folder in the right place: it should be Xenonauts\assets\tiles. Sometimes, you have to make corners using up/down/left/right sections. Here's an example where I make a sealed off square with the concrete walls in the desert tileset. Good luck! Edited August 25, 2013 by Ol' Stinky Quote Link to comment Share on other sites More sharing options...
majorpickle01 Posted August 26, 2013 Author Share Posted August 26, 2013 Hmmm, when i read that the first time I thought you only needed to extract tiles if your sub mapping. Cheers, in future I'll actually read properly Quote Link to comment Share on other sites More sharing options...
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