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[19.3 geos] Flashbang grenades allow to research allien analisys before biology


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Flashbang have 40 stun + high suppress chance,

Stun Grenades 50 stun damage + 60% chance of stun-gas in a 3 fields circle around the explosion.

Think that is right, a flashbang should stun.

So the advantage of the stun grenades is a stronger stun effect and the gas.

By the way do not forget that it is a beta ( and the devs try to balance a lot of things ).

If you check the right xml you will see things like :

<Armour kinetic="0" energy="0" chemical="0" incendiary="0" />

for the aliens, I think that will be balanced in the future, so that stronger enemies will have some armor versus chemical stun effects.

A flashbang with 40 stun damage will be weak if the enemy will have 30 armor versus it.

No bug for me.

Edited by Redbull102
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Oh now I understand you.

But I am not sure if it is a bug.

When I look into the buildings.xml I see a AlienInterrogationRoom

but the room is not buildable now. So I think the whole interrogation thing is in a very early state of progress.

As a workaround you can mod your researches.xml

Edited by Redbull102
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