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Question about mouvement phase


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Is it assumed all xenos move at once in a turn, each covering ground at the same time?

Because I can't help raise a brow when a scout goes out and spots an alien (looking his way), and waits for his buddies to get into position and take it out with squad sight, or just move around power leveling.

What is going on here? Why doesn't the alien take a reaction shot as soon as possible.

The way it s now is like so;

soldier A spots alien, shouts "ellite seb at my 4 oclock!"

meanwhile 600 TUs later...

Soldier B hits with a sniper riffle

Soldier C get's into position and missed

Soldier D get's into position, misses

Soldier E get's into position, misses

Soldier F get's into position, fires a rocket, NAILES it.

WTF is going on in the Seb's head? "Hey theres an enemy!, odd he's just standing there waiting, he looks like he's talking to some people now, hmm he crouched, I should maybe shoot him now...

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Is it assumed all xenos move at once in a turn, each covering ground at the same time?

Pretty much, yes. In turn based combat, each turn represents a slice of time, with all actions occuring during that time taking place roughly simultaneously.

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If the aliens could act at the same time as your troops then it would be a real time strategy game not a turn based strategy game.

If you are purely talking about reaction fire then the alien does take the shot as soon as possible.

It will react when it sees an action but it is not 100% guaranteed to do so.

The chance will be based on the relative reaction stats of the two units involved and how many actions the enemy sees.

If you walk into range and then stop immediately the enemy has a single chance to use reaction fire.

You can then move as many other troops as you want that are not visible to the enemy and he will not use reaction fire as there are no visible actions for it to react to.

Some games assign a time duration to a turn.

For example a turn may be five seconds so everything that happens in a turn is supposed to be occurring in a five second time window, regardless of how long it takes you to actually make your plans and act on them.

Turn based is inherently unrealistic due to both sides having their own distinct phases where they can and cannot act.

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Would it be taboo to propose that the alien can shoot more then once on a visible target even if the target isn't moving, but other units are?

I've played around with reaction fire with my team, and if they do nothing in front of an alien, they will only shoot once each, unless the alien shoots again at a soldier, or moves. But most the times they still have most of their TU when the round is finished.

Seems like it's so unfair for the poor AI, that he can only shoot once if the spotted xeno doesn't move or fire

@ Dranak

So it sounds that in that 1 turn simultaneous move, by coincidence the xeno are always bunching up on the ai, just pure coincidence they are all in firing los positions, every time! :P

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@ Dranak

So it sounds that in that 1 turn simultaneous move, by coincidence the xeno are always bunching up on the ai, just pure coincidence they are all in firing los positions, every time! :P

Having an entire fire team move into position more or less simultaneously is actually pretty realistic, likewise for engaging at once and concentrating your fire on a single major threat. There's a bit of fiction we have to accept in this genre since turn based action doesn't really occur in real life.

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