Duel Posted June 13, 2013 Share Posted June 13, 2013 Medikits come with only 1/50 uses and does not stop bleeding in the current experimental build. Quote Link to comment Share on other sites More sharing options...
winters Posted June 13, 2013 Share Posted June 13, 2013 was just about to post the same. 1/50 charges, dont stop bleeding. Quote Link to comment Share on other sites More sharing options...
shade Posted June 13, 2013 Share Posted June 13, 2013 I've had some where i've gone to heal somebody and it just fails completly while still taking the time units Quote Link to comment Share on other sites More sharing options...
lightgemini Posted June 14, 2013 Share Posted June 14, 2013 (edited) I should have posted here instead of v19 announcement, but here it goes: The med pack is caused of a typo in weapons.xml were it gets assigned 1 "ammo" instead of 50. Theres a fix for this here https://www.dropbox.com/s/7xajsaxyiwniki6/weapons.xml Download and install in assets folder. You will get full medpacks again even when loading a battle save. Edited June 14, 2013 by lightgemini Quote Link to comment Share on other sites More sharing options...
Lamb Chop Posted June 14, 2013 Share Posted June 14, 2013 Confirmed. The problem also affects the Advanced Medkit. Quote Link to comment Share on other sites More sharing options...
Aaron Posted June 14, 2013 Share Posted June 14, 2013 Fix will be in shortly. Quote Link to comment Share on other sites More sharing options...
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