Chris Posted April 11 Share Posted April 11 This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain! Changes: Mind Control for Psyons no longer uses squad sight, so Psyons need to get direct vision on a Xenonaut before they can cast the ability (Eternals can still cast Mind Control using squad sight). Added new injury / death sounds for the Eternal. Bugfixes: Fixed a bug where soldiers could permanently lose stats if a player loaded a tactical save in which their units had temporary debuffs from being Suppressed (Reflexes) or taking HP damage (Accuracy), as this caused the temporary debuffs to incorrectly become permanent. Unfortunately it's not possible for us to "fix" soldiers that have suffered from this issue. Fixed a bug where smoke tiles and doors would sometimes appear invisible to the player, but still be present in gameplay terms. Fixed the Geoscape objective text going off the edge of the screen on non-16:9 screens. Quote Link to comment Share on other sites More sharing options...
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