HTH82 Posted April 14, 2013 Share Posted April 14, 2013 hey there. after the recent update via desura (version 18 hotfix 1) i noticed some small bugs... i´ll take them in order of file name of screenshot http://imageshack.us/g/820/capture0011404201314085.jpg/ Capture1... does anyone agree with me that a parking ticket is in order for parking INSIDE a helicopter? Capture2... i dont mind having ghost soldiers - but i´m thinking if this was planned or not... walking through a tree is kinda wrong... Capture3... it was hell to get this sebilian out from in front of that container... some way of making him better taretable would be nice - took me a while to NOT target the container instead... Capture4... i´m just mentioning this because i´m at it anyway... the font size could be adjusted to not have overlapping text... oh - and take a look in the options menu for keybord shortcuts for more text work to be done... Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 14, 2013 Share Posted April 14, 2013 1 - ejecto-van has been reported. 2 - I think he just hugs past the tree to get to the destination. 3 - these are murder. It's the railroad one I have most trouble with. 4 - I hope this is a known one too, as it's been on every build I've ever played. Quote Link to comment Share on other sites More sharing options...
HTH82 Posted April 14, 2013 Author Share Posted April 14, 2013 oh - one more thing - one would think that a rocket tank would be a better shooter than a soldier with a rifle... obviously not... i wonder how its targeting? by having someone blindfolded and aiming over the thumb? It took me 4 shots to hit once - the sebilian was obliterated of course... but hitting some civilian cars (pretty resistent to tank rockets by the way - are these volvos? :-D ) and whatever wasnt really useful - i wont complain too much about them though - just having my beloved rocket tank at all is quite the improvement. Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 14, 2013 Share Posted April 14, 2013 the tanks are actually pilotless. They are controlled by late 1970s arcade machine technology Quote Link to comment Share on other sites More sharing options...
HTH82 Posted April 14, 2013 Author Share Posted April 14, 2013 that explains a lot... a modern calculator is a hundret times faster - but killing an old arcade machine is next to impossible without a nuclear strike... :-D Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 14, 2013 Share Posted April 14, 2013 Hunter remains will survive the nuke following a failed terror mission. Little known Xeno-fact Better yet, when you ship them back to base, they now glow in the dark, saving you money on the Xeno-Base lighting bill. Something I know Commissar will approve of. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.